Friday 25 July 2014

Destiny Beta: Summary and Suggestions *Updated @ Beta's end*

G'day there guys and gals!

Despite playing on the Xbox One and only having the game in hand for a short amount of time, I've been playing the Beta as often as I can. In this time I've been taking notes on the game's strength, where it lacks, small things I notice, ect ect. As the game is in Beta, we can forgive what few faults it has (Such as glitches, drops, KTD and so on) but they will be touched upon slightly.When the game is released it will receive a full review but for now, these are simply my opinions and what I think should be added/removed.

*First off, let's look at the graphics. Bungie and Activision have clearly been working damn hard on this game, everything from character to world design. Differential race (or robot race!) facial features have much difference in both structure and colour. The real difference is only in these places but body shapes (such as a race having different shaped limbs or size) would be a big step in the right direction. 

*The lore is definitely there and touched on well, but are not consistent. Story missions tend to jump from one need to the other. The Darkness is the arch enemy of The Traveler; found on Mars, it has bestowed many gifts upon humanity. Lifespans have tripled to humans living over 300 years, technology has been advanced massively, but the Darkness is returning from the galaxy bringing terrible creatures under the factions Cabal, Fallen, Vex and Hive. The opening mission is incredibly well planned out (But is strikenly similar to Elder Scrolls Online...and that's not a good thing) and creates a brilliant sense of urgency. If the story is like this in full game, it will definitely be favourable. I would suggest moving the destination menu to only between Social areas, the Crucible and have a Story mode option to keep players more invested.


*The Traveler is situated in the last free city on Earth and this acts as the social area of Destiny, where players can access their Account and store weaponry or abilities, buy new weapons, customise their outfit or ship and downright party. Players have set emoticons (such as sitting, waving, dancing, point, saluting ect) and can use them to "communicate" with players. One of the small faults here is the area itself. While beautifully made, the city is used purely for upgrades and customisation, but the area is so large that you'll only be using 2-4 of the NPCs (as choosing your class restricts you from wearing/using certain items, rendering other NPCs useless) and they are generally mixed over the map. For example, the Vanguard NPC is situated underground at the back of the map, but the Vanguard Quartermaster is near the Loading Bay, on the other side of the map.

*The Crucible is the true attraction of the Beta (As the storyline consists of 6 missions and players can only reach Level 8 before maxing out), where one multiplayer mode is available. Long story short, it's Capture The Flag. Playing on the moon is awesome, there's no fault there, the map is balanced between high sniping points and close quarter fighting. However, there are a few faults I want to bring to attention.
Ammo drops are quite rare and don't offer a lot of ammunition themselves, but this is the only way to get extra any ammunition for your second or heavy weaponry. During respawn times, players can equip different weaponry, but this sets your ammunition back to zero except for your primary weapon and switching back does not restore it. This is a massive pain especially when your team is tied down by vehicle campers.
Vehicles also are majorly overpowered, the team who controls the vehicles controls the map and your standard weaponry won't take them down easily unless you're massively upgraded or have the rare 20 bullets of your heavy weapon. Upping weapon strength or downing weaponry on vehicles or perhaps slowing their spawn time would be best. 


For a quicker summary and suggestion list:

+Huuuuge customisation
+Character/world graphics are beautiful 
+Emotes? Sweet.
+Armor includes customisation down to upgrade abilities
+Little/no lag during online gameplay
+Menu load time is quick!
+Great lore
+Weapon range/differ greatly
+Addictive gameplay, enemy attacks changes depending on amount of players/skill
+Online players can come and go as they please
+Play vehicles speed up gameplay dramatically

-Customisation definitely needs to be taken further
-More character/races?
-Graphics on armor can be bland
-Tutorials in game aren't fleshed out
-Lore needs more explanation
-Vehicles overpowered, need adjustments
-Ammo drops much too rare
-Ammunition dissappears when changing weapons midgame
-Online allies disappear during boss fights excluding one mission
-Personal vehicle allows players to breeze through levels right up to boss fights
-10+ NPCs limit down to 4 necessary for class choice, mix/change class weaponry/armor?

This list may be updated until the end of the beta.
*1: Freeroam is amazing and fun, missions are great but are much too few and Glimmer is hard to find. Some missions don't reward Glimmer. All need to, since killing enemies only earns about 5 at a time. Seeing as new ships can cost more than 2000, they need to be either given more freely, up the earn rate or lower the rest. Otherwise playing MP, the campaign or even the freeroam missions, become repetitive fast.
2: Proper tutorials are a must. Even in the menu, it still didn't explain how to properly use Glide (I didn't realise pressing A is both up and down) nor where my resources are. Menu options are small and easily overlooked.
3: Emotes should be universal instead of stuck to a faction.*
And as always, have fun and game on!

Wednesday 23 July 2014

Review: Telltale's TWD - Amid The Ruins S2E4 (Spoiler free!)

G'day there guys and gals!

*Please note: as TWD is released in episode form, the final rating will be in DLC form (A+ to F) until the season is complete, in which it will be fully graded.*

As the end of Season 2 slowly approaches, fans are eagerly awaiting each episode to conclude the second season, to see what is to happen of their favourite characters, to discover what is to come of Clementine and her group in her search for Christa and her journey north.
Episode 4 takes place immediately after the previous episode and continues on the final choice players previously made. With this in mind, bonds are tested and hearts are broken as the events are set into motion, crippling some and damaging others. What sets this episode apart is the gameplay.
Unlike the previous episode (being mostly tasks and vocal choices), the Telltale team has made a perfect mix of both combat, choice, exploration and dialogue. Musical score is almost gone, which is a slight pity, only appearing during lengthy gameplay or specific moments in game. Although not a terrible thing, the silence is almost haunting in a way, as the group will be attacked, from both outside and inside the group.


The storyline is brilliantly done, with some areas being weaker for the sake of the words of your group being meaningful or perhaps glimpsing at their or Clementine's past. Despite still being a young girl, Clementine is once more put into situations that would damage the mind of someone that young, the change from girl to adult almost instant and the in game actions and vocal acting truly showing off the big guns.
Episode 4 definitely has the most zombie slaying in any of the chapters of Season 2 (Possibly even rivaling the same episode of Season 1) but perfectly mixes exploration into it as well. Choice has a much bigger role this time around, as the episode takes much more of a Mass Effect-esque choice system, left and right choosing sides while top and bottom being neutral, while major choices sticking with two button selection. This can also be said as the style of Episode 2 in the first season: where specific choices must be made in order to perform the correct actions.

Without spoiling the story, players can much expect the Telltale Game Syndrome: after completion of the game, players will definitely feel sick, with sudden yelling at the screen in protest and deep regret in the terrible choices all players must decide between. By far the greatest episode in season 2 thus far, Amid The Ruins will definitely test fans and casual players alike in your previous and current choices, as well as your resolve to see Clementine's story to the end, whether beautiful or tragic.

Season 2 Episode 4 - Amid The Ruins: A- Rank

Amid The Ruins is out now for the standard price of $5 or free with Season Pass

Monday 14 July 2014

Quick Reviews: Peggle 2 JL DLC, Max COB, Forest Alpha, Sniper Elite 3

G'day there guys and gals!

While I've been massively swamped with university and other commitments, I haven't had much time to review games, but I have been playing a lot in my spare time, so here's some Quick Reviews and my opinion!

Peggle 2 Jimmy Lightning DLC: B Rating.
Fun new maps and more achievements to earn with an old favourite character. New dubstep music is interesting to say the least!

Max and the Curse of Brotherhood: 7/10
Great gameplay and interesting mechanic, can be glitchy and irritating as tutorials only activate around new abilities. Plenty of achievements to earn with an intriguing, yet slightly minimal, storyline.

The Forest Alpha: 8/10
Super glitchy, but as to be expected. Incredibly addictive and fun gameplay, building houses and traps, gathering supplies ect feels almost like a realistic Minecraft mixed with a harder horror story. Definitely reccomended

Sniper Elite 3: 7/10
Incredible slo-mo system, sniping feels almost real, Xray view looks amazing, but gameplay glitches often, checkpoints too few in-between and heart rate system unbalanced. Storyline is weak and unexplained, voice acting even more so.

If you folks prefer reviews this way, I'll make more of these!
And as always, have fun and game on!