In the early days of the Xbox 360, each console was released with trailers of multiple games and features. Some showed off the old wireless capability of the 360's controllers, others cinematics from games such as Halo Wars and Bioshock. One of these was the Mass Effect X06 2006 trailer, and I was hooked. Just like Bioshock, I'd watch that demo trailer over and over, fascinated with the option of choice and the space to explore. Ever since I have been a (no pun intended) massive fan of the series and have often exclaimed my commitment to it. Mass Effect 3 was one of the first reviews here on this site, among the criticism and controversy over its ending.
Five years later comes Mass Effect Andromeda, a brand new edition to the series and a fresh start to its license. Delay after delay worried fans and many argued to not become excited for it, just to be safe, but I had faith in Bioware. The team had never let me down before and I know from experience that delays in a game are good, that they're ironing out the kinks and making sure the game comes out on time. By now the game has been out for a week and a half and while many are still meme-ing the animation issues, Mass Effect Andromeda is a flawed game, but one that shows a lot of promise.
To the uninitiated, Mass Effect Andromeda takes place in between the timespan of Mass Effect 2 and 3, with the Initiative and its Arcs departing in the year 2185 (the year of Shepard's revival and the assault on the Collector Base). You play as Ryder, a twin of Pathfinder Alec Ryder aboard the Arc Hyperion. Awakening in the year 2819, you discover the Andromeda galaxy isn't all its living up to be, with many obstacles and fresh faces to meet. With your ship the Tempest, you and your team must face these new challenges and help to make the galaxy habitable for the thousands of lives drifting in space.
One of the biggest questions gamers have had is "does the story live up to the original?", and I must admit, it does in its own way. It's hard to push past the main series and its plot; massive creatures coming to destroy everything and the galaxy. In truth, part of this does incorporate itself into Andromeda, but not with the affect or the longevity that the original series possessed at the time. The story itself is solid and well rounded and one of the biggest praises I can give the game is its size. Currently at my first finished playthrough, I am sitting at around 90+ hours of gameplay time. In that same amount of time I had completed the original Mass Effect game to the point where I had armor, weapons and my Credits maxed out and with the best components. One side mission leads to three which eventually will lead to ten and more. Two thirds through the game did I finally reach that point of "there's too much to do", a thing gamers experience in games such as Skyrim or The Witcher. Plenty of the side missions themselves are gathering missions (observing new minerals in the universe, collecting objects, etc), but there are also a handful on each planet that give something unique to the culture there: hunting antiques of a dead race, solving a plot of poisoned water sources, to simpler things such as finding lost parents and saving a pregnant woman. These missions, along with the main campaign will chew up a lot of your gameplay.
That in itself brings me to its controls, which are unique to the series but very fluid as well. Players are no longer limited to their class and can mix and max what abilities they wish their Ryder to have. This gives a huge amount of experimentation in the gameplay and solving what works best for you to take on the enemies of the galaxy. Gone is the Paragon/Renegate options to a more open system that makes Ryder a little more human than Shepard. During the previous titles I avoided any option going against my playthrough, but Ryder has four main options for main conversations: Emotional, Logical, Professional and Casual. None of these have the true evil tendencies of Renegade, but Casual will have you calling enemies swears from time to time. All this with the jump-pack, the customisation of weaponry and armor both new and old and all tied up in exploring giant sandbox maps of planets gives plenty of ways to play the game.
Moving onto the finer points of the game, voice acting admittedly can be hit and miss. While the main cast does an incredibly well job (especially the Ryder twins), some of the side characters can be a bit off at times. Turians can oddly sound similar at times, but I put this down to the sound mixing of the characters themselves. The new aliens, the Angara and Kett, are both diverse and incredibly voice acted, especially Nyasha Hatendi the voice of Jaal. His performance throughout the game made him one of my absolute favourite characters to take along on each mission.
Sound effects and musical score are fine tuned and well accounted for. There are beats here and there that will be familiar to old fans, but otherwise they have been completely redone for the purpose of the new technology in the galaxy.
Graphics, on the whole, are beautiful. Many of the planets look incredibly exotic and worthy of a screencap here and there. Characters look good as well (I especially love the detail in many of the eyes and skin textures), but of course I can't talk about that without mentioning the creepy animations at the time. Speaking from a professional standpoint, I would harbor to guess that to improve polygon textures in the mapping (or improve their spacial needs), vertexes would have been reduced, and vertexes can make or break animations in the game.
If this game was judged purely on its campaign, for what few issues I found, including the animations and a few death bugs here and there, this game would be a solid 8/10 and a must buy for lovers of space. But where the issues truly begin is the multiplayer.
The multiplayer follows the same principles of the previous games', only with lesser rounds and more tasks to do. While surviving round based enemies of Kett, Raiders of Remnant, players must do three tasks during their time on one of five maps: kill specific enemies, hack into an area or multiple objects, and control three points of data. The maps themselves are small and dense but do have a lot of options in which gives enemies and players to hide or climb. The inclusion of Strike Teams does give your campaign an advantage of weaponry, credits and resources, giving you the option to undertake them yourself or set an APEX team to try and tackle these missions.
Before I continue, I may want to remark that the multiplayer itself is fun for what its worth, and that Bioware was confident in the multiplayer that they canceled their open beta for the game.
This was a grave mistake.
Over nine Kick To Dashboards in random matches, countless bugs that booted me offline, back to the multiplayer menu or further, items disappearing randomly, credits lost after care packages fail to load (This would be hell if someone used the game's microtransations to buy them), characters unlocked but being unplayable until a match is completed and so on. These moments were hair-pulling infuriating and what makes it worse is how fun the multiplayer can be: having a fun game be unplayable in your first two weeks of launch is surprisingly horrific for a gamer, despite the odd 3'000+ ranked people there are in the game. If you're coming to Andromeda for the multiplayer, stay away until the patches launch in the coming weeks, or stick to the Campaign.
Even now I don't want to mention the other nitpicky issues such as dropped frames in both modes, the odd non-death after dying moments, glitching out of the map using Biotic abilities (especially Lance and Charge), but as a reviewer I have to be fair and give these things to you so that you, the reader, can make an informed decision on your own.
Despite the waiting and the issues, still, I trust Bioware. Patches coming out within the week should fix the animation issues and the romance problems many had in the community. They've done this before, and they're doing it now. Mass Effect Andromeda was clearly pushed out the door before it was ready, I'm personally willing to guess that perhaps the cancelled multiplayer beta was due to a lack of time with the team itself, as the signs are all there.
If you are a die-hard Mass Effect fan, you will find no problem destroying the many enemies to face with a Warp and a Throw while looking for aliens to kiss. If you enjoy space, you'll love the exploration of the planets and the many mysteries to solve. Even fans of shooters will get a kick out of this game. But if you're new to the series and want to experience it all, I'd suggest starting with the main series while the patches will roll out within the next few weeks. Mass Effect Andromeda is a flawed game, and while its issues do drag it down somewhat, there's still plenty of galaxy left to explore.
With pun intended, this game has a ton of mass, but can struggle the effect.
Mass Effect Andromeda - 7/10
Incredible, impressive and downright awesome. These were the most common words many had when the world was first introduced to For Honor at E3 only a few years ago: in its simplicity, it depicts the ultimate war between three ancient factions, and a source for many conversations spanning across decades. The Knights, plated in their steel armor and longswords. The Vikings, screaming with extreme bloodlust with axes in hand. The Samurai, decisively picking their opponents and carving them with their katanas.
These factions are at war, over a long forgotten reason and each are striving for similar goals; war, stability and peace. It is here that you, the player, take control and watch over the course of years how each faction rises, falls and what becomes of the unnamed continent they continue to fight over.
First I must mention the campaign and its storyline. I went into For Honor considerably blind at what to expect or even what the game would feature. I was pleasantly surprised at the inclusion of the campaign, and the extent of choice you had when playing each faction.
The story is narrated by the leader of the Knights, Apollyon, as you take control of a character of your choosing (including look and sex) from each faction. As a Knight known as Warden, following their time joining the Blackstone Legion and finding the answers that continue to grow in their conscious. Next we have the Vikings; playing as the Raider and suffering against a civil war over food, one clan emerges from the mountain to lead the others in a raid against their Samurai neighbours to plunder their cities. Finally, the Samurai; an Orochi known as the Champion who was jailed for speaking out of turn, you and your clan fight against insurrectionists chosen by the enemy to erect the rightful Emperor to their throne and finally bring the fight to the Knights. "But why?" you may ask. Long ago, on some unknown continent, an event took place that ripped the earth open and destroyed the planet. Humanity struggled to survive and survival turned into a war of attrition. As the earth healed itself, the war continued and the scars of what happened remained.
Each faction has six missions, where you play for the majority as your beginning character but also has one or two missions as another class in your faction. Each is very well voiced, but what surprised me the most is the differences in languages. For example, if you play as a Viking, both Knights and Samurai speak in a different language and are unintelligible to you at that time. Knights speak Latin, Vikings speak Icelandic, and Samurai (surprise) speak Japanese. The stories themselves are pretty well contained and unique and don't truly converge to one another until the last three missions of the Samurai. What is there won't exactly "wow" you or move you into another state of thinking, but its entertaining enough to watch how each faction deals with their issues and how your character overcomes their own personal problems. With a solid 12 hours of gameplay in the campaign alone, with or without your friends in a group of four, this is incredibly impressive for a mostly multiplayer game.
Sound effects, musical score and even the programming are utterly incredible, to the point where I must point out how impressive they can be. The attention to detail in game is phenomenal; sounds were created for the baubles that hang from a Samurai, for the optional necklace your Raider can wear, and it doesn't stop there. Have your blade dawn and facing towards the light? It's possible to glare it into the camera! It's these small details, along with the accurate and appropriate soundtrack that can truly drag you into the world the developers have created.
Graphics are beautiful and very well done, with exceptional detail on the shadows, plant life and body models. It was a small disappointment to see 99% of the models being carbon copies, especially the grunts, but its understandable to have this issue in games where engines can handle so much and developers have only so little time.
Speaking of time, customisation is also a HUGE part of this game, and if you've followed me for a long time, you know this is an instant love of mine in any game. Immediately starting the game will ask you to pick your faction and customise your own personal crest which follows you over your name and on your character if you so choose. Not only that, each faction's characters can be leveled up and customised based on what loot you find after ever mission in the campaign or multiplayer, or can be bought with steel (or microtransations) in the in-game currency. It can somewhat limit the look you want to make for your character, but a lot of the items can be morphed into different looks in the options menu, so that higher level item can be changed to something suitable. Follow that with customisation to how your character emotes, its armor and weapon look, what executions it can do and so on, and there's plenty for you to do in your downtime too.
This brings me to the gameplay itself. In a word: strenuous. Each class has similar, although somewhat different, controls and fighting styles depending on their weapon. What really spices up the combat is the blocking and more challenging moves; each class has a domination over one another. For example, the Viking Raider is incredibly strong but moves slow during combat, so a quicker enemy like the Samurai's Orochi can take it down quickly with small hits. If the player is still enough however, there are moves for the Raider that can break through any defense. The game comes down to strategy and who you fight against. A fight can be over in seconds or last minutes depending on the classes and how well the player knows them.
Finally, the multiplayer. In picking your faction, players can fight across the continent in five modes: Dominion is a 4v4 King of the Hill type gamemode fighting against players, AI or both to control three point zones. Brawl is 2v2 and 4v4 Elimination Deathmatch, Skirmish is a 4v4 Team Deathmatch to reach 1000 points, and finally Duel is a 1v1 fight against another player in five rounds. The objective is to fight and win against your enemy in order to advance your faction into the borders of the enemy and stay there, all the while completing quests for steel and unlockables.
Personally speaking, Duel is by far the best and most engaging mode in the multiplayer; it truly captures that feeling of fighting one on one against an equally skilled fighter. Skirmish and the Brawl modes are also incredibly fun and engaging, helping you work as a team against the enemy. Skirmish has its moments too, but don't expect to duel against players in the midst of a fight: the AI and grunts will come after you regardless.
Of course, this brings me to the bugs I found during the game. I only experienced one KTD during the campaign itself, but its the multiplayer that has the majority of issues. Skirmish, despite being the most highly played, is the mode with the most issues: no game within my time (so far) playing in that mode has been bug free. Random drops to both myself or the entire party can occur, with many games never getting past the VS menu, or simply never loading past the small cutscene. It is an incredible shame to see another Ubisoft game released with a mass amount of bugs. Its understandable to happen; perhaps they didn't expect this large of a community, perhaps things were simply missed as large AI controlled games go, but either way they are issues and must be reported to be fixed.
In the end, as a reviewer I must give my honest opinion. To be blunt, there are plenty of issues in the multiplayer as of writing this review. But what lies underneath is a well planned and honestly addictive game. Even as I write this review, I cannot help but hope to finish soon just to get back into fighting for the Samurai faction to win the round. No game is perfect, and very few are released without its faults. The campaign alone is enough to hold this title above the average, but what keeps it there is the massive amount of customisation, the well designed maps in both campaign and multiplayer and the creative use of combos and challenge there is to have in fighting.
Original IPs are considered risks by AAA companies these days, but Ubisoft was willing to give it a chance, and I hope it pays out for them in the end.
For Honor has all the wants for medieval and combat lovers alike. Get you dueling gloves ready, and I'll meet you on the battlefield.
For Honor - 8/10
G'day there guys and gals!
Being frightened is a natural response to the danger of a perceived threat, ever more so to that of an unperceived one. This is why jumpscares work so well on some, and barely at all on others - and why many games, movies and novels fail.The Resident Evil series, in my opinion, has had its fair share of terrifying and chest-clutching moments, and many moments that fell flat overall. It is here we come to Resident Evil 7, where a completely new style and twist on the series has set fans new and old abuzz in theorising, discussing and jumping at every little crook and nanny.
In fairness, the game does offer a lot of creep/scare moments, where the atmosphere is perfect for a horrifying moment of tension, but in others it does offer nothing more than a cheap jumpscare to grad at the player.
First and foremost, the story; set in current year of 2017, players take control of Ethan Winters who is travelling to a plantation in the middle of nowhere, Louisiana, after receiving a message from his supposed dead wife Mia three years after her disappearance. Upon arriving, things begin to take a turn as the disturbances become abundantly clearer as he progresses to the house on the hill and beyond.
Overall, the story in a whole is very well fleshed out, with the exception of the obvious inspirations from other horror tropes (such as Blare Witch Project, Saw, F.E.A.R, etc) present in the game. Old fans of the game will see small hints towards the older titles and will be incredibly confused at a lot of them, whereas new fans will become immersed in this new form of virus taking over this small plantation. There are a few small holes and issues in the story overall; the unexplained absences of certain characters by the end, choices made during gameplay and how the game ends overall, but we'll get to that in a little while.
Sound effects and musical score is superb; every little piece of moment in the game generates a clean, crisp noise and sounds incredible. I want to give a special mention to the sound effects surrounding Ethan; going from running and walking is smooth and works well, but its the attention to detail into his equipment that makes it work so well; your weapon equipped at the time will generate a different noise whether you run or walk. There is also less noise when having less things in your inventory, but these background noises may be determined by the backpack you find midway through the game.
Graphics looks very well done in the Xbox One version, but tend to look off at a few moments, especially when it comes to objects on the wall and hair physics, especially Mia's. There is also the keypad in the Lucas segment with Ethan that looks somewhat odd and unrendered, but its such a small detail that it can be overlooked.
Voice acting is fairly good, but can be lacking at times as well. Ethan is fairly well voiced, but can sound odd at times (especially after reuniting with Mia for the first time), but it most notable in Clancy during the video tape "Happy Birthday" segment. Without giving away the plot, there can be points where the voices sound perfect or just a tad melodramatic.
Finally, gameplay, which in a single word is fantastic. The mixture of first person fighting, both with guns and knives, makes a lot of difference when it comes to your tactics of crafting weapons, healing items and so on. The major choice in the game is also a little one sided, and one of the choices ultimately ends up ruining your choice in the long run and derailing the gameplay and plot worse than the first option. The ending discovery, and the boss battle, was a tad underwhelming. The discovery about one character was true to form, but the overall person behind the attack was predictable and eventually came down to whether or not you had been paying attention, as by the time you find the information to confirm this, its shock factor is lackluster. The same can be said about the final boss fight; while it is grand and over the top (somewhat like Dead Space's ending fight), has less action than the Jack boss fights.
There is also the small issue of the game ending with (although free) DLC promoted, furthering why a specific character has made a return, as if it may have been cut from the game for time reasons. However, if this does finally solve the unresolved endings of the Bakers (depending on your choices), and it remains free, it may be excusable. However, as a reviewer, I review a game at launch, as that is the end product they're satisfied with.
So is the hype worth the excitement from the new and old fans of the game? Is it everything we want from a horror title? Not entirely. What it does offer is a scary experience with player-controlled scares and many puzzles that need to solved on your own. There are a few questionable choices in the design, but for a horror game to take my notice and keep me playing until the end is a hard task to pull off. The team behind Capcom have created a terrifying game with a lot of promise, and despite flaws, the replayability and its merit is well worth your time.
Resident Evil 7: Biohazard - 8/10
G'day there guys and gals!
It has been a fairly long time since I've written anything, I know, but that is why I'm writing this now.
I have been writing on this website, on this blog, for six years. I was almost nineteen years old when the very first review was written, and I like to think I've gotten a little better since then, especially considering I may be the oldest reviewing site still ongoing in Australia!
And before you jump to any conclusions, no, this isn't the end just yet! To be honest, I have considered it but the reason why I'm still continuing on is the same as when I first started.
2016 was a tough year for gamers, and this new year is already shaping up to be a challenging one, for all of us inside and out the gaming world. And that is why I'm continuing; to keep giving you, the new or veteran gamer, a 100% unbiased review.
So what does that mean for reviews? They will be slowing down. I know, that sucks! But with work and my personal life getting crazier by the minute, I need to make some small sacrifices. So instead of scrambling to finishing a game in days, it may take a while, but it will be more fleshed out in comparison.
Not only that, but the review field may be extending to Playstation content! For my work I've broadened my horizon to PS content (I'm currently working through Uncharted - pretty damn fun!), and I'm a huge fan of The Last of Us, so I may just do a review for its sequel, as well as a few others.
As for videos, I'm still massively pressed for time and still don't have the things I need, so for now, it's mostly just content I can make, although you can still expect the odd stream now and again!
There are a few more things I should mention, but for now and until they come to fruition, they will remain a secret. Can't miss what you never had, right?
For now, please refer to the Upcoming list to the right of this post for upcoming reviews and what you can expect out of me this year.
Even during my periods of silence, I still receive views and the odd comment here and there, and that delights me to no end. I cannot express my gratitude for the support from you, my friends and family, over all these years.
So as always, have fun, game on and have a great 2017!
G'day there guys and gals!

What can I say about Skyrim that hasn't been said a thousand times already? For those brand new to the gaming community, The Elder Scrolls V: Skyrim utterly destroyed the minds of gamers five years ago with its humongous world, its giant amount of lore and its gameplay. Almost anything was up for grabs; did you want to create a book selection? Collect a book, add it to your shelf in your own and read them sitting around your campfire! What about creating a home? Do a short quest and a plot of land was yours to model to how you see fit. Join some thieves, or the Dark Brotherhood, perhaps even follow a talking dog down the rabbit hole of Oblivion, your world was nearly unending in things to do.
But what does this say about the release of the remastered game?
The primary focus of this re-release was its upgraded graphics, which in comparison of the previous console titles, they are definitely an improvement. Lighting is heavily improved, and this can be seen clearly in the morning and evenings. Models have also been improved ever so slightly and textures for items look much cleaner and sharper than before. What sets this release out is its inclusion of the DLCs and now mods for the consoles, easily adding more replayability than before; the main story, a few side missions and the DLC alone will set you back easily 50 hours, but for those looking towards grabbing more from their game, there are mods to consider. The PS4 has over fifty with more on the way, and the Xbox version has over one hundred, each needing a Bethesda account to gain access to downloading them. Keep in mind however that by using them, you disable your achievements/trophies so use with your own caution.
In saying all of this, there are a tremendous amount of bugs also. I experienced six crashes (two of which being on horseback), and mostly through the Dragonborn DLC. There were plenty of graphics bugs, floating characters, dragon souls not being absorbed, unkillable skeletons and more. We can consider that the port has made the game a tad unstable, but consider the age and time spent on the game, leaving the bugs excusable because "No Bethesda game released has been bugless" isn't an excuse: in the gaming era that the Elder Scrolls was created in, if a game was released that was buggy, it was ridiculed and slammed. There were no patches, there were no fixes, there was no excuse. Today, we can be lenient, but for a five year old game to experience the same issues as the game had at the original launch is ridiculous.
The game itself is just as terrific as it was before; the gameplay still holds up, the musical score and sound effects are just as as good and the game is still worthy of its awards and praise, of that I have no doubt. But I am a reviewer, and I review games by a code, judging a game at the state its in at release. To give a game a free pass because of its legacy is being biased, and the day that I am biased is the day that six years writing reviews means nothing.
For its many crashes and bugs, I cannot in good conscience give it a high score to be fair, but that doesn't mean the game isn't worth it. The game can be patched, and the DLC/mods are a added plus.
PC users can get Special Edition for free if they have the game and DLC, which I highly recommend. But for those who have played on the previous generation console version, it may be best to return to Tamriel and relearn all your Dovah. The game is buggy, but it is still brilliant.
Skyrim Special Edition - C-
G'day there guys and gals!
Titanfall was open to much scrutiny when it was first released a few years ago, most noticeably the lack of a proper campaign for players to escape the multiplayer onslaught. In the world today where games are patched on release day, it takes a lot of courage for a developer to stand up and admit to flaws and issues within their work, and Respawn Entertainment have listened to their fans and responded with Titanfall 2, and I'm happy to say their changes absolutely refresh the series.
First and foremost, the gameplay; While it hasn't been reworked, it has definitely been polished finely. Moving from walking to a sprint has been improved (and the option to remove it completely is there), and maneuvering is arguably even smoother than before. Firing each weapon has a different feel and sound, which really helps with the immersion of the game as well.
This brings me to the campaign itself, which is surprisingly good for what's there. Players take control of Rifleman Jack Cooper, a Pilot in Training, who is injured in the midst of an invasion and who is given control of a titan named BT-7274, and together they must uphold the mission and travel together to stop a great evil the IMC is cooking up. The story itself is well paced out, but I will admit it is much shorter than expected; the story itself is great, and what's there does absolutely open the lore of the series up more than before. We see different climates and planets, fauna, life, weather and a ton of different varitables that weren't seen in the Titanfall world before (which I will not spoil). But the campaign does total out at around 5-6 hours, even shorter if you're playing on a lower set level.
Voice acting is very well done, especially by the supporting staff. Matthew Mercer (Jack Cooper) was great at times as well, but for a veteran voice actor, his work did seem a tad off at times, even sounding a little bored while doing some of the puns in the dialogue, but BT does make up for this, as he will be talking for a large majority of the gameplay other than the character you are playing as.
Musical score and sound effects were very well done as well, with a great sound from each weapon and ability. The original score does make its mark here and there, but the large strings of the orchestra add a great dynamic to the incredibly powerful moments in both the campaign and the multiplayer. There are moments when the music swells and missions in the campaign where you feel powerful and strong, and these moments do shine tremendously.
Onto multiplayer, where the game was originally focused on in the previous title, and I'm happy to report the addictiveness of the game has returned. Private modes has become available, and the classic modes of Last Titan Standing and PilotVPilot make a return, which bring in plenty of hours on their own. Customisation is also a huge plus this time around, as players can actively customise their pilot and titan to their suiting, but they haven't taken it far enough. Titans are limited to classes, and players will be unable to mix and match to their playing ability. This may be due to balancing, but if you wish to use the Lazer core, you'll have to stick with the weapon and abilities assigned. The same goes for Pilots as well; choosing an ability locks your character model; if you want to play as a Spectre with invisibility perk, you won't be able to unless you choose that class. The customisation options, while expansive, can also produce duplicates of the same picture or colour with incredibly small details (zig-zags instead of lines, colour swap from blue to green etc), which is a tad disappointing. Burn Cards have also been replaced for the Core abilities; players can choose their main core ability (which is tied to one class), and model their secondary abilities to unlocks (Ticks - robotic creatures, Arc grenades, etc), which you can unlock via coins you gain by gameplay. While I do wish Titan bodies can be customised and players could choose their character model, the amount of customisation here is still incredible (although the Titan voice option is surprisingly missing).
In saying all of this, I haven't experienced a single glitch or crash in two playthroughs of the campaign or all my time in the multiplayer, which goes to show the high amount of love and time Respawn has spent working on the game, and the fact that it has been overshadowed in the last few weeks is shocking. This review took a lot longer than expected because I've been playing it, over and over, to see both how the game holds up and if its worth multiple playthroughs. For its asking price, Titanfall 2 is absolutely worth your time and money.
If you're on the fence about this game, let me be the convincing argument; Titanfall 2 has a lot of heart and soul this time around, and you cannot do any wrong by adding it into your library, and I cannot wait to see how big Respawn can go next time around.
Titanfall 2 - 8/10