LAST UPDATED: 24/04/16
The following is a summary of the Gears of War 4 Beta and
the feedback/info I can provide from my experience so far in the Beta. This
page will be updated throughout the duration of the beta and will be reposted
to social media accounts accordingly.
Summary - Gears of War 4 takes place approximately 25 years
after the events of Gears of War 3. The Beta features many characters unknown
to the fandom, including J.D. Fenix, Kait Diaz, Oscar Diaz, Del Walker and
more.
ENEMIES: The Swarm - a Locust-eske humanoid creatures. Unlike Locust, they speak through hisses and grunts. Light brown and red skinned, incredibly scaly.
ENEMIES: The Swarm - a Locust-eske humanoid creatures. Unlike Locust, they speak through hisses and grunts. Light brown and red skinned, incredibly scaly.
MAPS:
Dam - a relatively small area in a place called Veronia.
With the dam in the background (Veronia Hydrolic Plant), players fight in a W
shaped arena of broken down cars, pallets and crates. Well suited for close to
mid range fighting, with one area good for long range
Harbor - taking place on docks and ships nearby, Harbor sees
players ducking from cover to cover in a box-eske map. Players will take cover
behind covered railings, walls and a large assortment of shipping boxes. Well
suited for mid to long range fighting, with few short range areas.
Foundation - arguably
the largest map, Foundation takes place inside the walls of an unknown
city, once more mostly boxed shaped, but
with plenty of alternative paths and areas to traverse to get across the map.
Players will fight inside the lowered
industrial area or up high among the buildings. Perfect for mid range fighting,
with plenty of open areas for long range and large covered areas for short
range.
MODES:
Team Deathmatch - 6 vs 6 players, starting off with 15
respawns, first to 3 rounds wins.
Dodgeball - 6 vs 6 players, players can only respawn after
death if a teammate kills an enemy, first to 3 rounds wins.
Co-Op Team Deathmatch - 6 vs 6 players, players fight
against a team of Hardcore difficulty AI enemies, first to 2 rounds wins.
NOTES:
- Players can now pull enemies from behind cover instead of mantling over them
- Tagging enemies only lasts a few seconds
- Graphics look impressive, scenery is beautiful
- Controls are mostly the same
- New weapon - Dropshot. Fire exploding projectiles, zoom in to fire and let go of right trigger to send it plummeting to the ground
- Maps are even and work out excellently for strategy and all types of gameplay
- Bounty Cards freely given for in-match actions and offer XP boosts (*1)
- Cannot choose character, randomly assigned
- No customisation present
- Mantling is much slower if attacking enemies behind cover
- Range on Gnasher is much too strong
- Special weapon respawn is a little quick
- Smaller maps can induce spawn camping . Suggest upping spawn timer if players are killed consecutively
(1)* Some Bounty cards are set a little too high - players must either steal kills or be forced to camp in specific areas. Suggest lowering a few, or offering high set XP rewards for a limited time.
* Cannot view stats from ending game unless voting on the next game's map. Cannot view previous match's result in home menu either
* Can reload weapon at any time, even when weapon is full. Full and empty weapons alike are able to achieve the damage boost from the perfect reload. Normal weapons have a time delay (approx 10 seconds after boost ends) but specialty weapons (sniper rifle, boomshot, etc) have unlimited damage boost reloads. Suggest removing that and adding the same delay, special weapons are already incredibly powerful.
*Hardcore AIs almost exclusively use the Gnasher, like they know it's the best weapon for MP.
*Hardcore AI will automatically go after an enemy who killed them if they were killed by a specialty weapon
*Level up bug: playing the same map at least two times in a row in the same mode will result in your level never displaying any progress in the aftermath menu
- Mantling is much slower if attacking enemies behind cover
- Range on Gnasher is much too strong
- Special weapon respawn is a little quick
- Smaller maps can induce spawn camping . Suggest upping spawn timer if players are killed consecutively
(1)* Some Bounty cards are set a little too high - players must either steal kills or be forced to camp in specific areas. Suggest lowering a few, or offering high set XP rewards for a limited time.
* Cannot view stats from ending game unless voting on the next game's map. Cannot view previous match's result in home menu either
* Can reload weapon at any time, even when weapon is full. Full and empty weapons alike are able to achieve the damage boost from the perfect reload. Normal weapons have a time delay (approx 10 seconds after boost ends) but specialty weapons (sniper rifle, boomshot, etc) have unlimited damage boost reloads. Suggest removing that and adding the same delay, special weapons are already incredibly powerful.
*Hardcore AIs almost exclusively use the Gnasher, like they know it's the best weapon for MP.
*Hardcore AI will automatically go after an enemy who killed them if they were killed by a specialty weapon
*Level up bug: playing the same map at least two times in a row in the same mode will result in your level never displaying any progress in the aftermath menu
This list and the info above will be updated during the
duration of this beta. Check back soon for more!
Have fun and game on!
-Al
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