Sunday 3 August 2014

Review: Titanfall - Frontier's Edge DLC

G'day there guys and gals!

Whether you love or hate the Titanfall DLC, Respawn Entertainment continues to shell out updates with new, better and interesting things, almost following the guideline of fan comments like a bible. Frontier's Edge, much like the first DLC, features three brand new maps and more updates. The maps, named Dig Site, Haven and Export, are the expected beautiful landscape with all out civil war raging within the depths of these landscapes which you can expect to awe at on first playthrough. 

With this update also comes a new system called the Black Market; this new feature allows players to collect points towards purchases, being Titan Insignia (a relatively new system updated a few weeks ago) or Burn Cards packets, ranging from ordinary to legendary. When players also burn unwanted cards, they will earn points towards the Market, depending on the card's rank and worth. This adds more control to players, giving them more chance to earn the rare cards they just can't seem to find, or the new insignia they've been longing for. Hopefully with further updates, regular or newer symbols will be added over time.

Dig Site takes place deep underground in, you guessed it, a massive dig site, accustomed with buildings, giant holes and a massive Bagger 288. Personally this is my favourite map out of the three as it offers large areas that favor snipers, close quarter buildings for those looking for a skirmish and wide and closed in grounds for Titans to battle out upon. 

Haven takes place at a beach resort, with a mass of buildings directly in the center of the map while surrounded by roads, beach sand and waves, giving Titans a chance to circle enemies and charge headfirst into the Pilot battles within the resort. A pretty map to look at, consider Haven the standard of the Titanfall maps: well balanced areas for Pilots with plenty of room for Titans to battle.

Export is a small Milita hometown with a mining facility, all of which sitting on the side of a mountain. The weakest map of the three, this map favors Pilots overall with nothing but buildings for players to fight. What makes this map unique however is the new Environmental Hazard: shooting the specific wires of the drill (Which glow red when ready) emit a powerful electrical pulse, killing enemies nearby to the metal wires exposed. Titans are severally crippled in this map as the "chokehold" areas mentioned in the trailer are indeed massive chokeholds as one friendly Titan placed in Guard Mode in an archway completely destroys any chance of your team advancing on the enemy, while overzealous players trying to jump over the edged platforms may meet a watery death. 
The environmental effects make this map unpredictable and fun but this map is better played with your Titan roaming by itself or not called in at all.

With the further updates that continue to make Titanfall fresh and interesting, each new map added seems to add its own feel to the game, whether it being of frustration of joy. For its asking price being half of what most AAA titles ask for in today's DLC frenzy, Frontier's Edge still adds a degree of fresh fun to the game.

Frontier's Edge DLC: B-

The Frontier's Edge DLC is out now for $5 or free with the Season Pass.

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