Saturday 20 August 2016

Review: UNO (Xbox One)

G’day there guys and gals!

So many of us grew up with siblings either too old or too young for us to play the standard games that all children play. It is here where friends, or distant family, comes into play; the greats that have withstood the test of every generation’s time and order, the legends that are still here, and may very well still be here, long after we are gone as well. UNO has always been one of the rarities that join the likes of Monopoly, Battleship, Chess, and so many others. The Ubisoft team have definitely put in a lot of effort in recreating this classic on the heels of the fabled Carbonated Games and Gameloft developers who were there on the previous generation of consoles. The game will definitely allow you play with friends and family alike, but there are plenty of issues that plague this new addition to the genre.

UNO, in a sense, is simplistic and plain but effective in its addiction to the gameplay, but the game isn’t without its flaws. For the young or the older looking for a refresher, UNO is a simple card dealing game, where the aim is to dispense your selected amount of cards into the colour that is present in the middle. Players can also use special cards to flip the turn ratio, add more cards, skip the next players turn, or change the colour that is currently present.
Players can choose single player mode and challenge four AI characters, who are surprisingly hard at times. The secondary modes also offer two verses two, and both modes allow the player to control the set of rules for each match and the score limit. Most players, much like myself, would be more interested in the multiplayer aspect; players can choose to create their own match, or join a lobby/in progress match, whether being in the Classic mode (Four people) or two verses two team mode (the goal being to aid your team to win Uno first). While it can be frustrating to join a match with rules that you do not enjoy (mine being Draw-To-Match), finding matches are mostly fairly quick and easy to get into.
Gameplay wise, the controls are limited to your left joystick and A and B, so there isn’t much depth to add to this review with this. The animations in the effects are well done and look fluid, especially in the background animation. Graphics are plain, but bright and shiny, sound effects and musical score are incredibly well done and take up at least 75% of your main focus while playing incredibly long round. And to those waiting for this piece of information, yes, chatting via mic and video makes a glorious return. To all those aware of the “reputation” the previous UNO game had, I would warn parents that this trend of adult themed gameplays may make a return, although luckily I have yet to run into any adulteresses yet.

In saying all this, I must unfortunately report the abundance of bugs that have been plaguing the game since its launch last week.
Games can unexpectedly freeze and KTD players for the following reasons: waiting on the main menu too long, joining a multiplayer game, waiting to join a multiplayer game too long, changing your settings and updating the game with Ubisoft Club items.
I’ve also experienced audio glitches and the red cards oddly disappearing into the background, but I digress.

Could we have expected a card game turned video game to be breaking boundaries and making splashes worldwide? Of course not, nor can we expect every single game to be released without bugs. But a lot of these bugs present, especially the elongated pause bugs, are (in the lack of a better word) Game Design 101, and are among the very first things I was taught during QA testing. 

For its price, the incredibly easy achievements and the fun moments, the bugs can be excusable but not forgettable. Cautious optimism will work the best for you.


Out of 10, I give UNO a 6/10

UNO is out now for the standard price of $15

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