Wednesday 20 December 2017

Top 10 List of 2017

Happy holidays to all of you!

I know reviews slowed down massively this year, but maaaan has it been crazy so far. Considering Christmas is only a couple days away and nothing too major is releasing between here and the end of the year, once more, here are my top ten picks of the year!
Do you agree? Disagree? Have any of your own? Let me know!


10: For Honor
The ultimate question was answered earlier this year: who would win in a fight between a knight, samurai or viking? Despite its issues, it was a fantastic game with a brilliant balance between gameplay, with a solid storyline, customisation and leveling system. The community is still holding up, considering the state of many other online games this year, and I'd definitely recommend it to history fans for an alternative look, or a group of people looking to experiment outside your standard fighting games.



9: Infinite Mini Golf
A shot-in-the-dark purchase, I was incredibly surprised by this game, and I'm happy to say its online community is thriving. Players can experience custom made maps of their own or the community, or simply play through the standard. Huge customisation in characters, simplistic but easy to use controls, IMG is the 3D Ultra MiniGolf of the new generation of consoles. I hope the devs release a DLC pack of new buildable maps!


8: Call of Duty: WW2
"Boots on the ground" was the rally call of the COD Dev team this year around, and it has most certainly brought back the old fans while attracting the new. While lacking in multiplayer maps, what are there are well balanced, easy to pick up and fun to play. The campaign was well written and acted, with great moments from world war history (With a few exaggerations here and there). Gameplay in the campaign was also mixed up from your standard run and gun, which was excellent to see.
Maybe now...back to WW1? More Aussie rep?



7: Mass Effect: Andromeda
Yes, we know about the glitches and how its now been reduced to its multiplayer side, but what remains is a solid game. Each world is incredibly massive with plenty of side missions. The campaign's story is unique to the series and does well to separate itself from the main series. Great customisation, surprising choices nearing the end of the game, and while it does lack the punch of the original series, it's definitely worth your play, especially considering its current pricing.
Fingers crossed for that DLC. Or at least a Trilogy remaster.


6: Resident Evil 7: Biohazard
Admittedly, I'm quite zombie-d out. But my adoration for this game was able to enthrall in its story. Dynamic characters were absolutely essential and the crew nailed it. The graphics are beautifully horrifying and the gameplay is unique to the series. While it does contain jumpscares galore, its atmosphere and rarity of supplies help push this game high on the list. While I haven't had time to play the DLC, I'm still hoping this game causes a trend in the series.

5: South Park: The Fractured But Whole
There are jokes here and there that I still don't get (considering I haven't watched the show in some time - pay tv in Australia is expensive), but overall the game is damn solid. the jokes are raunchy, freaky, and a mirror pointed directly at society. The story is solid and works well, and while areas do feel somewhat rushed, the gameplay is excellent and works! I was admittedly skeptical when it was announced, but it feels natural to play. A must own for sure.


4: Horizon: Zero Dawn.
The first PS exclusive to the yearly list and I'm so glad its this one. I tend to not play much of my playstation because, as a man with giant monkey hands, my hands tend to cramp during use. I played this game so long and often my hands were claws by the end of sessions. I didn't stop because I wanted to, I stopped because I felt my hands exploding if I didn't. I'm so upset I missed my window to review this game: the gameplay is fantastic, the story is great, the graphics are breathtaking, the world is brilliant, I cannot love this game more. Find it cheap, buy it, love it forever, and play the DLC for me!


3: The Legend of Zelda: Breath of the Wild
It has been quite some time since I've been so captivated from a game unlike this one. Very rarely I play a game immediately after finishing, let alone five times in a row. But Breath of the Wild had so much to explore. I'm sure by now the average gamer has heard enough about the game, but hopefully I'm the tipping point for you. The gameplay is excellent, the story works perfectly, the graphics are stunning and everything clicks, from customisation to sound effects. The story's main beats tend to repeat in themes, but are executed in different ways, and the game is changed by how you play. You want to take on Ganon immediately after the tutorial? You're welcome to! Hell, some people do it before!
If you can afford a Switch, this is an absolute must buy.


2: Assassin's Creed: Origins
"Like a breath of fresh air". The amount of times I've heard that spoken when fans and newbies speak of this is unending. To this day, I still hear it discussing the game. The setting has been one wanted by the community for a long time and its huge open world definitely helped it. A giant customisation system unseen in the series before, a unique storyline (albeit ret-conning a few things from the OG here and there), and excellent gameplay shot this game up in the charts and was much needed. What makes this game so great is simply how much there is to do. When it comes to certain games, there is one fact that will sell a game to the hardcore gamer: you get the feeling that there's too much to do. If you buy this game you will feel that too.

Now give us Feudal Japan already, Ubisoft. I haven't forgotten the AC Rising Sun teases.





1: Splatoon 2
When this game first came out, I admittedly looked past it. It was aimed at kids, to get their fix of a shooter game on the child friendly console, and at the time, I was still infused with finding every last Korok seed. All it took was one friend asking me to buy it and try it.
I have been hooked ever since.
Almost 190 hours later, I can safely say that this is a must own game on the Switch. The gameplay is excellent and works with both people who can handle movement controls or not. The customisation options are great, the campaign is simple, but gives a good sense of direction over what weapons work for your playstyle. The customisation is massive, the maps work excellently in the Lobby, Salmon Run has become a "Stop-Everything-And-Play-It" moment in my life and it doesn't appear to have a stopping point for me at this time. Hell, I'm racing through this review because Salmon Run is on and I want to earn me those Golden Eggs!

What holds this above my favourite series of all time and the game that I spent days playing is just how great the gameplay feels, how it rewards even bad players and simply how fun it can be for kids and adults alike. Games are enthralling until the last second, as one guy with no opposition can give you that .1 percent in inking territory to give your team the win. Surviving that hectic match of Salmon Run only to get some sweet RNG boosters out of it is excellent!
I can go on but Salmon Run calls. Just like the top 3, this is an absolute must buy for new Switch owners. Play with your kids and learn to "Booyah!" when you smoke three enemies at once and ink their turf!


Sunday 19 November 2017

Review - Call of Duty: WW2


History has forever been a fascinating subject for me: even to this day, it still boggles my mind to think of just how many tales have been passed down through time, people both heroic and horrifying who we still recall hundreds to thousands of years later, and even the stories we know next to nothing about. World War 2 is still a very recent thing, in the grand lifespan of humanity, and its affects are still very well present in our lives today and will most likely stand the test of time beyond our years.

From die-hard fan to nervous parent, "Call of Duty" are three simple words that afflict many different emotions and responses. For me in particular, it's one of fondness. I have had highs and lows with the series, but I have always remained neutral on the new games before I can try them out myself. 
WW2 isn't the best the series has offered, but it certainly did very well at lest.

As a change of pace, I want to expose the similarities the game shares with its predecessors, as almost every gamer has played at least one game in this long-running series. Gameplay is incredibly similar to previous titles and can be picked up within a few minutes, if you're common to gaming. Controls feel weighty, especially with the difference of weaponry, but work very well with different play types. Campaign through zombies works well and I have yet to find any game-breaking glitches.
Speaking of, the campaign is well structured for its story and gameplay, but does bend the reality of the war here and there, which I was honestly a bit disappointed with. There are sections (even specific missions) that directly conflicted with historical moments of the war and seemed directly inspired by other pieces of war media (Considering D-Day, take one guess what movie they parody), but in the grand scheme of the story itself only helped it along, so I was quite conflicted with it. The campaign does very well to try and mix up how they present the story aside from your standard Run-And-Gun strategy of the past. Stealth missions are frequent in the main storyline, as well as an excellently crafted infiltration mission that has you correctly answering questions to bypass security. The plot overall was fairly predictable for the protagonist and the characters around him, but was held up by good and effective acting by the cast, especially in the final mission.

Sound effects are excellent when it comes to the weaponry in game. I wish there were more, with at least half a dozen in each class, but what is there is serviceable and feels excellent to use. Musical score is well done and brings back the good nostalgia from the old World War games of the past.
Although I prefer to not make them too high of a point, the graphics in the game are phenomenal, especially on the Xbox One X. Water effects look downright stunning and the level of detail put into character faces looks realistic. Characters based off their real life actors are uncanny alike. Visuals and backgrounds are also just as beautiful and should be commended.

I try to focus a lot of my time on the Campaign as I believe nothing beats a good story compared to the multiplayer of that game. But considering Call of Duty has built an empire of a series around it, I have to at least mention its highs and lows.
First off, the multiplayer maps present are somewhat disappointing, but at least work well. All favour the one extreme of gameplay types (Long range, short range, corridor). There are key spots where the other factors come into play, but the one trope tends to dominate their own map. Weapons in MP are also underwhelming as Rifles take center stage, especially with the help of the correct class. The game offers five different Divisions from the War with their own unlockable skills, but unless you choose to play Infantry or Mountain, chances are you will not exceed fairly well in the Multiplayer, as those two Divisions have unlocks much more useful in the current maps released.
Standard modes for Multiplayer make a return, with the exception of one new mode in the multiplayer that has the community buzzing: War.
War sees two teams of six fight against each other Ala Verdun style in trench warfare: players must defend or attack specific targets. If the targets are destroyed, the advancing team moves onto the next target while the enemy team retreats. If they fail, it's game over. Specific maps do seem to favour the Defense, especially with the Bridge mission, but otherwise the mode is fairly balanced and a great distraction from your standard KOTH or Team Deathmatch.

Finally, Nazi Zombies makes a return, and this time with a proper story. To spare you the details to let you discover this on your own, the story follows four people on a task to retrieve a specific object from the Nazis that they believe will be used against the allies when their train is attacked and derailed from beast they have never seen. The voice acting from the cast (featuring David Tennant, Udo Kier, Ving Rhames, etc) are incredibly well done and helps progress the story more-so than the zombies and plot at times! I have been quite zombie-d out for some time, but I can appreciate the amount of care that went into this mode.

To finish with the elephant in the room, microtransations have of course made an appearance in this game and have caused a small amount of controversy, but I'm happy to report that at least they aren't Pay-To-Win. Some of the choices behind it (Like 5 mins of Double XP) seem a little off but I have always kept a "To Each Their Own" mentality stance on the subject.
Overall, I at least enjoyed this return to form for the series. Perhaps its my love of history that holds this game up, maybe its how impressed I am at the campaign, but otherwise it has been quite some time since I've enjoyed a Call of Duty game two years in a row. While I hope more multiplayer maps are made free to the public at a later stage (Although I highly doubt it), what is here is well worth a trip or two in all the modes, and I hope this is a theme the people behind COD stick with. 
WW1, the Russian Revolution, Vietnam, maybe even take a page from Battlefield's book and follow the battles of the Allies. I look forward to the next battle.

Call of Duty: WW2 - 7/10

Friday 10 November 2017

Review Delays

G'day all!

I'm just writing a quick note on here letting you know that reviews are still on the way! With the holidays right around the corner, work and a whole bunch of waves crashing around, I'm finding very little time to write reviews. However, I'm still working hard to get them done asap and share my thoughts on what to buy this holiday season. 

Keep an eye out on Twitter for any in the works, and any updates on streams.

And as always, have fun and game on!

Review - Assassin's Creed Origins

Writing for this series has continuously been a struggle, as it's well known that I'm a fan of this series, and with each review, I do my utmost to look at each addition to this series of games with clear, unadulterated eyes. Assassin's Creed Origins is the game fans have waited for since the series was put on standby two years ago after the release of Syndicate, and gamers have been anticipating its arrival for a while, especially since its setting was officially announced.
Origins takes place in the last few decades of the BC era, following a Medjay most commonly called Bayek of Siwa. After the death of his son at the hands of men known only as the Order of Ancients, Bayek swears revenge for his son and seeks these people out to put his son's soul to rest and discover why his son had to die.

The gameplay is one of the betters in the series, setting itself out with a new combat systems. Enemies no longer wait in turns to die and will attack you at random, or at once, which forces you into much more tactical means of fighting rather than the tried and true "Hidden-Blade-Pwnage" method. Players can use Overcharge abilities with a set of different weapon types (Two blades, spear, heavy weapons, swords of different types etc), each with their own ability to wear down enemy health. Quick and heavy attacks also play center stage alongside bows, which also range (no pun intended) with different stats to your liking. Gone is the ability to fight solely with the Hidden Blade, although it does make an appearance and helps immensely with hidden attacks. Enemies are all different levels and pose a much bigger threat if you travel beyond your region's max level. Fighting from horse/carriage back, flaming weaponry, poison/bleeding effects on weapons and shields, Ubisoft has gone all out in changing the combat in the series, even as far as to reinvent the ship fights! This is all I will say here, as I want you to explore it for yourself! I'll talk about the customisation at a later point.

The story is satisfactory, but does lack in somewhat as you progress. The first hour is just upright confusing (the use of jumpcuts in time and no explanation will confuse you - especially Bayek's reasoning), while the ending tends to have too many climaxes that experiencing so much action feels like the final boss, but isn't. By the time you get there (which is a repeated boss fight), and the final big moment that almost anyone who knows history would see coming, it's almost a let down. BUT the middle, and what will ultimately take up most of your time, is excellent in building the world and the story around you. There are parts here and there that seem rushed or could have been missed, but are still well worth it.
I should at this point mention the modern day story; you are Layla, a contracted Abstergo employee wannabee in hiding, using an Animus you have built yourself. We discover a lot about her background (including that the events of the AC Movie are now Canon to the series), but other than a few hints here and there, it seems what little remained of the original modern day story has been pushed aside. There are a few guesses we can make with its ending, but nothing concrete.

The sound effects are fantastic and the team behind them need to be commemorated, especially in coordination with the graphics. Water effects are one of the best I've seen in modern video games, and the fact that each dive into its depths shows something interesting or new is something that still leaves me wanting more and to go back. Ubisoft has included a Camera mode inside the game and for obvious reasons, as the game (especially on the new Xbox One X) looks incredible. Animations are fluid, mouth syncs are great in game and cutscene and each flows very well.
Musical score is very well done, suiting to the game well, although I do wish there were more moments while roaming that music would play, even Fallout style, just to kill the silence while in the desert. The Ezio Family strings of course hit the nostalgia nerve very well, but I'm glad it didn't play center stage here like it has in the past where it didn't suit.
Voice acting is well done and coordinated effectively. NPCs are a little off here and there, but this boils down mostly to the children in game (Same Voice Syndrome strikes most here) and can be excusable. Abubakar Salim as Bayek was a great choice who works well to develop a much needed torn character; one who is hell bent of saving his son's soul but also kind and gentle and loving, which is quite refreshing to see.

I also want to mention that massive amount of customisation present in the game; from garments to weapons, there is a huge selection of choice to make, and upgrading your equipment allows you to keep your favourite weapons throughout the series of the game, which is rarely seen these days. To address the elephant in the room, yes there are microtransations in the game and the Time Savers do help a fair bit, but honestly it's much empty a few garrisons out of men, loot and all their weapons to get money than it is to use RWC to buy the currency in game (especially the crystals you'll need to upgrade your gear). It's moments like these as to why I mention customisation in a review, as its these moments that really help immerse a player into the game: I was obsessed with upgrading one particular sword because Bayek was attached to it. I hunted down Level 40 killers, I did plenty of side missions, all the while using this sword to upgrade it as far as I could. These are the things that keep players engaged long after the story is finished. The main story is roughly 20-30 hours long, with heaps of things to explore along the way (I haven't had a bad Side Mission yet), with plenty more to explore as you level Bayek slowly but surely.

With open world games, there are plentiful of bugs and issues, and I found quite a lot. I had two crashes, where the game paused for so long I was pushed back to the main menu. The game also froze quite a lot, and traveling across the map cause everything to pause while it loaded. Plenty of floating rocks, unloaded textures and glitches in NPCs are out there in the world, and I did experience one frozen side mission where a NPC failed to load where he needed to be at mission's end (Blood In The Water side mission). These did take me out of the experience and thus needed to be mentioned here.

Chariot racing, War Elephant attacks, Gladiator missions, the mass amount of side missions littered over the map, tracing the stars, finding the hidden tombs, exploring the Pyramids of Giza, traversing across the deserts (while I had the Prince of Egypt soundtrack blaring), Assassin's Creed Origins gives the series a new RPG-eske breath of fresh air into the series and I thoroughly enjoyed my time in it. At around 50 hours have I finally decided to take a break, as my side missions are starting to run thin. From mild to hardcore fan, I do recommend this series without a doubt. 
It does have its bugs and faults: the main story begins to drag by the time you begin to focus your energy on the final Order members, and obvious heartbreaking moments lose their punch when you've known the character for less than two cutscenes, but nevertheless, I enjoyed this game without a doubt and definitely are looking forward to replaying from the beginning soon.

RPG fans rejoice, and welcome to the Brotherhood.

Assassin's Creed Origins - 8/10

Friday 20 October 2017

Review: South Park The Fractured But Whole

South Park The Stick of Truth was praised for many things, and I personally gave it a favouritable score even despite it being heavily censored in Australia. Stick of Truth was so good that I even contacted the Classification Board about it, something I never thought I'd do for any game, let alone South Park. That was how much I enjoyed the game. (Full review of SOT here)

So since the announcement of Fractured But Whole, I have kept a keen, albeit guarded, outlook on the series. I kept my expectations low so that when the game would eventually come out, I would have a fresh perspective, to which I'm happy to say I had during my time playing.
Fractured But Whole isn't perfect, but it still has enough to improve from its predecessor. 

The storyline begins immediately from the previous game. You play as King Douchebag AKA New Kid, fighting to protect the Stick of Truth when suddenly, Cartman changes the game as something only the Coon and Friends could solve has appeared; cats have started disappearing from South Park, and Scrambles has a $100 reward. To start their Superhero franchise, the boys set off to find Scrambles for the reward (and gathering followers on Coonstergram), as trouble begins to loom over the horizon.
The story, admittedly, isn't as strong as the Stick of Truth. Fractured But Whole spends so much time focusing on Scrambles, only to abandon the plotline as soon as the second begins. Don't get me wrong, the beginning and middle are still incredible, but its ending leaves more to be desired than what we got. A special mention to the writing as it is phenomenal in the game. The jokes and puns are what you'd expect from a South Park episode and does well to once more immerse you in its world. I was particularly captivated with the Tweek/Craig storyline, and any parts discovering more of the New Kid (Although I was sad being unable to choose "Australian" after all the crying Koalas I got last time - I would have even forgiven terrible Australian accents after choosing that).
While having plenty of side missions, a large portion and the most time consuming are primarily fetch quests: collecting Yaoi fanart of Tweek and Craig, distributing mugshots, finding cats, etc. Speaking of, the main missions now include boss fights against key people/characters, and unlocking your Buddy, who aids to unlock different areas (Human Kite flys with your farts, Captain Diabetes destroys obstacles, etc).

Gameplay wise is fantastic; instead of being turnbased, each confrontation is contained in small bockbased combat (very much like standard JRPGs), characters needing to overcome barriers, and areas to damage enemies. Missions can also do the opposite where hurting only the boss is key, or keeping enemies contained to specific zones, or even simply fleeing from the battle. This does well to help break up the combat sections, especially once the City Ninja start tracking you down.
Sound effects are more or less the same, minus the new Superhero abilities, which is where they shine. Musical score also experiences the same sort of issue, but does well to help incorporate in the areas that need it for nostalgia.
Customisation is by far the biggest improvement over the previous game. Players can choose their gender (although not until unlocking your Superhero powers), religion, race, even your own weakness. And the mass amount of clothing options is easily more than the previous game. Players can choose their abilities from a set of classes (Unlocking more as you progress), and their clothing as they progress. Power bonuses all depend on what you find/create, from 9 Balls to god damn Fidget Spinners, each improves you/your team and your stats. Crafting new artifacts/health boosts, mixing your abilities from different classes, taking selfies with everyone you can find in the game, there's so much to do to make your character how you want them to be.

Voice acting is brilliant, and really helps to show what affect having the creators of your game's basis can have overall. NPCs do often have Same Voice Syndrome, but this can be mostly ignored if you don't fart on every NPC like I do.
Graphics have been inproved, especially colouring and lighting in cutscenes, while retaining that familiar SP look and retaining the previous game's style. I didn't experience any game breaking bugs, but glitches did occur here and there, mostly resulting in a duplicating glitch of characters (Ms Cartman being the worst offender) or essentially freezing combat due to two conflicting parties joining in (Cops assaulting the New Kid after starting a fight with Crab People, for example).

Personally speaking, I do still think Stick of Truth is a better game, if only in story alone, but Fractured But Whole simply has so much more meat on its bones than its predecessor. Toilet mini-games, visiting the Canadian Wall, turning back time with your farts, everything clicks so well in this game that despite the flaws, it improves on so many areas from Stick of Truth. It may kill Trey and Matt, but I firmly believe one more, one final game, may finally perfect this series of games involving the New Kid with the powerful farts. Developers, take notes.

Fractured But Whole - 7/10

Monday 2 October 2017

Changes - Update Post

G'day there everyone!

I know these posts aren't generally what you come here for, especially considering we're now deep into AAA Title releases, but I felt as if this is a necessary addition to highlight some changes to this page and how I review games.

First and foremost: scoring. I have always scored games out of 10, with the occasional .5 thrown in, but was abandoned after I felt it cheapened the scoring of a game. But as I focus more and more on smaller additions in games and what makes them tick, I feel as if my scoring doesn't accurately portray those little pieces that make a game what it is.
So considering the response for review scores, in the upcoming year there may be a few changes to how games will be scored. I'll leave 2017 with the standard and add something new for 2018.

Looking around, I've also added another search bar near the Archive for quicker access to reviews, and have updated the Upcoming Reviews with titles you can expect to be covered within the next few weeks and months. There's also a Subscription button, as I have been informed by a few that they didn't know how/where to do this.

With all said and done, please stick around for upcoming reviews! Shadow Of War will be my first in the upcoming reviews, but I will also be doing a review/Unboxing of an Xbox One X next month!

This update post is already too long, so TLDR: Vote in the poll, new ways to see my old stuff/subscribe to this page, expect lots of reviews in the next few weeks.

Recording videos is also a priority, but I'm working on something special, so keep an eye out for that! I'm hoping to get it done (At least the first!) before the new year. It's almost 2018! My god, we're in the future.

Otherwise, as always, have fun and game on!

Wednesday 20 September 2017

Review: Dishonored -Death of the Outsider-

Dishonored has been a series that I have loved since the beginning. The setting and tone mesmerised me, with a dark setting to undetone such a in depth game. My history with reviewing the series has been just as dark; the Definitive Edition, DLCs and the like all scoring low. I specifically didn't review Dishonored 2 for this, and other, reasons. To make up for this, I thought it best to try Death of the Outsider, to see if Arkane and Bethesda could muster a standalone DLC.

The storyline is fairly basic; playing as Meagan Foster (AKA Billie Lurk), you return to Karnaca some months after the events of Dishonored 2. Setting out into the city, she hopes to find her old friend Daud, former Assassin and trainee to Billie (the protagonist to D1's DLC) in order to see him one final time. It's here that Daud gives Billie one final job: kill the Outsider. 
To be frank, while the story does feature heavily on obtaining the necessary components to hunt down the Outsider, the story itself falls somewhat flat. Billie up and runs at the idea, despite saying otherwise in cutscenes, despite not having anything truly against him, yet continues to hunt down all things necessary to enter the void. You must uncover the ancient knife that slit his throat, enter the void at the place of his ritual and find him there, taking place across the city and beyond. Some of the levels are rehashed and rebranded (With sections cut off to avoid level overload) while others are introduced with new gangs and characters in the mix. A special mention to the level design, as the newer levels felt organic and fitted well with the series. 

Sound effects were fairly well done and add a lot of unique sounds (particularly to Billie's new set of abilities - more on that later) and with the musical score, set the tone of the game. Overall it does almost seem like a "New Sunrise" sort of moment, but it is effective nonetheless.
Voice acting was definitely the high part of this game, with each original voice actor for their role returning. Some parts were a little off, with dying characters having no effect in their voices, but otherwise did not detract from the game. 
Lastly, graphics was well set off and added a lot of vibrancy to the game, something we haven't seen in the series for a while. Lots of reds and greens helped the game along in ways I haven't seen take place before. Backdrops were downright beautiful.
Gameplay is fairly typical and taken directly from Dishonored 2, but what gave the game its own voice was Billies abilities: Billie is given a new eye and arm that are directly connected to the Void. While she isn't branded with the Void abilities, her arm and eye give her new abilities. Displace allows her to place a shadowy figured at any place and teleport to it as long as its in sight (Blink but slower). Foresight stops time and allows Billie to see all around her and mark specific people or objects in the world. Semblance (by far the best new addition) allows Billie to look and sound like any unconscious person she attaches a mask to. New weaponry is also available, such as Voltanic Gun, Hook Mine and so on. 

So, what does this all mean overall? To be fully honest, even hours after finishing the game and putting my notes to written form, I'm still unsure how best to put the game. I purposefully stealthed the game because, as previous experience tells, standalone releases of branded games are generally short. Stealthing gave me little over 4 hours of gameplay. If I did a high chaos run, it would be less, and admittedly, there's no point. While Dishonored 2 had Emily and Corvo to have a runthrough of both, here all it takes is one quick save, reload and sit through it all again to unlock both achievements. The replayability is next to nil, even for people addicted to the lore, as there is very little. Your decisions in Dishonored 2 aren't directly mentioned, your actions in Karnaca are completely avoided, and regardless of choice in the end, nothing truly changes. Three difference stills, a bit of dialogue and the game is over.
I had my issues with Dishonored's DLC, but its setting, pacing and tone perfectly matched what was going on in the game. It didn't reuse maps, it didn't release on its own, and they released at a quarter of the price with at least a few more hours of gameplay length. With Death of the Outsider, there's not much keeping me here, unless the die-hard achievement grinders wish to bump their score.


And I guess that's what's holding me back; this game is techincally good, but it lacks in a lot of areas. It shines in the voice acting, it shines in level design and graphics, but the story, the pacing, even the price itself, hold it down. It holds so much more potential, but I only wish it was a little longer, for stealth and hostile players alike.
Perhaps wait for a price drop, or a collection bundle of the entire series.

Death of the Outsider - 6/10

Sunday 10 September 2017

Review: Destiny 2


As I look down onto my Ghost sitting on my desk, I'm reminded of three years ago, with the original release of Destiny; made by the now infamous Bungie, Destiny had been in development since Halo 3: ODST days, and a new IP from the creators of Halo took the world by storm. I was one of these people. I played the Beta, I preordered the Ghost Edition (long live Dinklebot), I stood in line for six hours for the midlight release.
And admittedly, I enjoyed the game. I wasted plenty of hours slogging through the Raids, Strikes and repetitive gameplay to get that sweet, sweet, RNG loot. By the time the DLC came around, I was Destiny-ied out and barely played them, skipping the last all together.

Destiny 2 has been excitedly waited for for some time now, with many younger fans eager to try out the new addition to the series. In truth, I was less excited this time around, but I was curious to see what three years of perfecting Destiny had done to the series.
Now here I sit, writing this review and I've barely mentioned the game. How would you feel if I ended this review now? If over such a long stretch of time I set up this written piece, simply to end it without answering the lingering questions from before and now?
This is what Destiny 2 is.

First and foremost, the biggest positive about the game: the gameplay. Just like the update to the original Destiny, the game plays exactly the same way, right down to controls. Newcomers to FPS may struggle, but any person who has played any other will only falter for the first thirty minutes, as the introduction mission does take about an hour to complete and well establishes itself in what you need to do in order to survive.
To give credit where its due, throughout the game you will be given sections (albeit brief) where the gameplay will rely on your driving skills, navigation, parkour skills, etc. These do help tie together the run and gun gameplay style of the game and help pad the time for otherwise shorter missions.

Musical score is great, but also a little lacking. During the fall of the Tower, and the impending parts later on in the story, we hear a flourish that reminds me a lot of the aforementioned  Halo 3: ODST, and personally speaking, I loved this score. It was beautiful, heart-wrenching and added a lot of character and depth to the story overall. But it lacked that spark that the original Destiny was able to capture: So much of the fighting had these flourishing scores that sparked inspiration. Destiny 2 captures that desperation of the cause well, but fails to deliver the opposite.
Lastly I have to mention the last overly positive aspect, that being graphics. Cutscenes look undeniably beautiful and are much too short for my personal liking. In-game scenes look fairly well, with colours improved somewhat, but that is where the line is drawn. Textures in many parts of the map (especially Io and Jupiter) are clearly unrendered and have been missed, especially tree limbs. Lighting has taken a step back, and black areas without torchlight-via-Ghost are more present than before, leaving players to stumble around black areas with a faded blue screen covering their work. 
Other than this, there hasn't been much improvement that I can notice beyond what we've seen since The Taken King DLC.

This brings me to the nagging bits that have remained behind with me after completion and starting off, I want to mention the Storyline. Before I say anything else I will say this first; the story here is exceedingly better than Destiny 1.0's original story, by far. BUT that does not give it a free pass.
In short, the story of Destiny 2 follows your previous Guardian (if you played any) and starts by showing your actions (the original game and the DLC). As sudden as it begins, the Tower falls, the City and the Traveler follows and you, not cut off from your Light are thrown from a ship and left to die.
Struggling, you escape the city to a zone outside the City's limits and are saved by what little humanity remains outside the borders. From here, you set off to the Traveler's Shard: a piece of the Traveler lost centuries ago in this zone and hope to rekindle your Light to become the beacon you were once more.
The game does well to explain why you must restart your progress all over again and does so easily. While being with the other players does detract from this, the game sets up well that you are truly the only one with the Light left. But therein lies the issue; because the focus is purely on their current predicament, nothing from the previous game is seen, and barely mentioned.
Destiny's 1.0 story and the hidden mystery of The Stranger? Not mentioned.

Mara Sov, The Awoken, and The Reef? Nothing.
The Iron Lords? Nothing.
Eris Morn's set up at the end of the Taken King? Absolutely no payoff.
The House of Wolves and Eris are mentioned a fair amount in the game to be fair, but absolutely nothing comes out of them other than name drops or what appears to be inspirational dialogue for the player. There are a mass amount of extra side missions for you to complete on each world, but these are simply optional. I definitely recommend them as some of them can be more interesting than the main story.
I also have to quickly mention that anyone hoping for more planets will be a little disappointed. Players can travel around Earth in the EDZ, Titan, Io (A new planet made by the Traveler eons ago) and Nessus. The maps on each are massive and with plenty of hidey holes to explore, but it is a clear drop of places to visit in the long run. No returning to The Reef, no returning to the Cosmodrome, or any other of the previously available locations. Everything is brand new.

This is where the issues of the story comes into it. Our entire focus all throughout the game is to free the Traveler, stop the destruction of our sun and kill the Cabal Red Legion Leader, Dominus Ghaul.
Ghaul, like the Red Legion, are set up as these ultra-baddies, the toughest of the tough, a group of Cabal that have never known defeat. But that's where the issue is: we are TOLD they've never known defeat. Yet past the initial loss of the Traveler, they're defeated over and over again by our protagonist, and Ghaul (The final boss fight of the storyline) is by far the easiest boss fight in the game. The Vex AND the Taken (Which both make a return) were much harder than the final boss fight of the entire game!
We are TOLD Ghaul has never known defeat, we are TOLD he's a badarse Cabal who has destroyed worlds, but we are never SHOWN. We see a cracked Mercury being mined for resources, we see his plans to destroy the sun, but otherwise nothing is shown. Why not show him undermine us? Kill our base? Destroy Mars or any of the other planets?
And throughout the game we only see him in cutscenes. We never talk face to face, he doesn't reach out and communicate with you, he never reacts to discover you're still alive, he simply says "I won't let you escape again", despite the fact he let us go. 

*Spoilers for the ending*
And by the time you fight him, you're given a chance at unlimited Light to use your abilities against him. I understand why they're there for him, but why not let us take away his Light from him?
And even after you kill him, he emerges as a giant, Light driven being, proclaiming himself a god, before being killed by the Traveler.
We don't release the Traveler from its cage, we don't affect the electronics around it, we're just told "The Light always finds a way" for an excuse. Imagine if we could have fought him in this massive form. Sure it would be similar to The Taken King Raid, but this would have been forgivable if he was shown as invincible. Imagine Halo Reach Epilogue-like ending: Ghaul is attacking you in this form, massive waves of Cabal are flooding out attacking you, you have no possible way to survive but you fight on, desperately trying to stay alive to free the Traveler. Your Ghost realises there's a way, but we won't like it. He sacrifices himself to free the Traveler and in turn he kills Ghaul.
The Traveler's free, the Cabal retreat, and the Light returns to the galaxy, to everyone and everything but you. But a single call from your Ghost reaches you and you set off from the City to find your Ghost.
Bam. Game over, perfect set up for Destiny 3 or DLC.
But no, we get an all-is-well, the City rebuilt, not a single casualty (despite the cast complaining of it the entire game through) and one small hint at ships in dark space.

*end of spoilers*

The voice acting is fine, the main cast help hold up the game fairly well (including everyone's favourite Fillion, Nathan), and help break the monogamy against the backdrop. The Guardian's few voice lines from before have been completely dropped for mutage, which honestly I'm not too big a fan of, but whatever helps in development. 
Customisation is back in force, but if you're familiar with the previous game, than Destiny 2 shouldn't be too hard. I quickly ran into duplicates on weaponry and clothing (even on names - if I get Project Snow one more time...) which was a shame. Players can also choose the colours for their own pieces of clothing, but they only last so long and are a usage type of thing. Run out of your favourite colour scheme and you're donezo. This isn't even mentioning the smaller issues such as Sparrows and ships customisation not unlocking until you've finished the game, Strikes and Patrols not unlocking until the end as well (I still haven't found how to unlock Raids, although Nightfall makes a return so fingers crossed).
Lastly, I want to mention the microtransations. I've always been a firm believer in never mentioning them as an issue in the games I review as they are optional and totally by choice, but because Destiny has such a massive youth following, I'm putting this here as a warning to parents.
To buy Engrams in the game, you need a currency known as Silver. So far in my travels and my research, it is unavailable to find anywhere outside purchasing some from the in-game screens. Considering that Destiny 2's largest Silver purchase is a third of the cost of the game more than other FPS microtransations (in this case, Overwatch) and offers less chance and no duplicate refund back, is a concern. Parents, I do advise you to watch out in case your children ask for this.


At the end of my ranting, I haven't mentioned the Crucible or any bugs, so I'll have to sum it up here in short: it's your classic FPS. King of the Hill, Team Deathmatch and so on in new maps. Bugs were present in the game, but to their credit, a lot less than I expected with a new release. Some NPCs did glitch in the floor, enemies sometimes transported randomly and killed me (even in the singleplayer moments), but nothing gamebreaking so far. 
What else can I say about Destiny 2 at this point? Honestly, I'm simply just...disappointed. My excitement from Destiny 1 got the better of me, but this time around I went in with low expectations and still ended up disappointed. Other than the few new enemies in game, it's the same mobs, with the same tactics, with the same bosses, with the same weaknesses, with none of the lore that attracted me to the series in the first place. The Darkness wasn't even mentioned this time around as far as I could find. 

In my mind, Destiny 2 is held up by its solid gameplay, voice acting and mechanics, but so much of it lets me down in a way that unless Destiny 3, or its DLC, truly brings about massive change to the series and how its told other than "Here's a mob of enemies, kill them to advance the story", I think I'm done with this series. I don't want to be so harsh against this game, I truly don't. I highly respect Bungie and their team for creating a world that managed to entice me, and my history with gaming is tied closely to theirs, but if I don't voice my disappointments, how can I call myself a reviewer?

A lot of bang, but not enough to stave off the ebbing of disenchantment.

Destiny 2: 5/10

Tuesday 5 September 2017

Beta Notes: Call of Duty WW2

G'day there guys and gals!
The following is my recollected notes on the latest Call of Duty beta! Admittedly they aren't as wide based as previous Beta Notes have been, but otherwise if you missed out on the chance to play it, this may give you an idea!
See you in November for the game's full release! Keep an eye out for the review!

  • Appears to be set after DDay for the MP. Beach established and signs welcoming recruits
  • FIVE classes:Infantry, Airborne, Armored, Mountain, Expeditionary. Each has their own weapon class, skill and training.
  •  Decent Customisation: Set faces to choose from both male and female (POC included), Card, emblems and clan tags make a reappearance (Although only set choices). Hopefully more in full release.
  • Killstreaks renamed Scorestreaks: So far only 8 have appeared in the Beta:Molotov Cocktails, Recon Aircraft, Care Package, Mortar Strike, Glide Bomb, Fighter Pilot, Artillery Barrage, Paratroopers (To replace dogs I assume)
  • Divisions can be reselected and chosen at will, but weaponry must be unlocked with Tokens earned by levelling up
  • Weapon Attachments unlocked the more you use the weapon.
  • “Basic Training” includes 12 options available to unlock, which act as your perks: collecting ammunition, have two primary weapons, reload faster while sprinting etc
  • Top 3 players can emote whole being shown off
  • End-game killcam highlights best kill of round, not the final one, of either team.



Beta Playlist

  •      Modes are as follows: Team Deathmatch – 8 to 12 players, 10 minutes limit to 100 Points
Domination – 8 to 12 players, unlimited time limit to 200 points
Hardpoint – 8 to 12 players, 5 minute time limit to 250 points
Most Pit – 6 to 12 players, 10 minute time limit to 100 points
War – 10 to 12 players, time and score unlimitedNew addition of War: “A Furious Allied vs Axis battle across the war-torn village of St.Lo, France.” All out onslaught against enemies.

Beta Experience

  •      End-game killcams seem to lag and glitch during playback
  •      Player running feels halted and sluggish, until a few seconds in and they run incredibly fast.
  •      Lag in beta rating: Often. Appears to happen midway during matches while skipping killcams.
  •     Having the ability to be near enemy spawn – randomise player spawn across map or not have players spawn together in groups outside initial spawn
  •     Cannot fire weapons while in LT zoom animation: Bad luck for quick scopers
  •     Maps are evenly distributed: elongated areas for sniping, close quarter areas for fighting.
  •     Machine gun turrets appear often on maps at fixed positions.
  •     Near-instant respawn times can wrack up high K/Ds and killstreaks.
  •     Sub Machine/rifles have fairly accurate recoil on firing.
  •     Graphics and setting change from bleak and dreary to bright and colour settings. Fighting takes place at various locations on the western front of the war.
  •     Player Divisions act as Classes; pick a faction and your weaponry for it.
  •     Beta Weapons were limited to 3-4 for each section. More to come likely.


Thursday 17 August 2017

Review - Infinite MiniGolf

Golf has always had a small place in my heart, and has been an experience I've shared with family for some time now. Although rare in this day and age, every few years or so I'll head to my local golf course, pay out the wazoo for nine holes and have a great time with family from near and far.
Stepping back in time, I was also a fan of minigolf, as my childhood town featured a carnival every year and I'd look forward it every summer. It was the only thing that made me brave the harsh Australian sun; a Batman and Robin Slushie and minigolf go hand in hand in my memories. 

"But what about the game?" I hear you wonder. "Why talk about your memories?". That in itself is the point; Infinite MiniGolf is charming, family friendly and in my opinion, one of the best golf games on the current gen consoles to date.

First and foremost is the gameplay. This was a game I saw in the store on launch and I immediately took interest and from the get-go, I was honestly surprised the game played incredibly well. The reason for the surprise is how the game is laid out; players have multiple options from the start such as Tournaments, Quick Play, Online Play, Creative Editor and so on. To explain these in short, Tournaments is the main focus across three separate settings (Giant Home, Nightmare Mansion, Santa's Factory) with four characters observing your progress. Online or off, your progress is tracked and while traditional golf scoring is present, your points are tallied by how you play and what you pick up along the way.
This is where the creative aspects come into play; much like 3D Ultra MiniGolf on the previous generation of consoles, Infinite MiniGolf features power-ups that can help you progress through the levels. Items such as Rocket for quick boosting, Glue to slow down, Wings for hovering at the angle you use it on, Spring for bouncing over objects and so on. Each level is tailored with specific traps and obstacles you must overcome to achieve the highest score possible. 

Where this game truly shines is in the Creative Editor. If players tire of playing Quick Play (Which features a lot of dull maps people have made quickly for achievements) and the Tournaments, the Creative Editor allows you to create your own courses in one of the three themed areas. Players can edit, mix and create whatever type of map they'd like: twisting turns that are luck based if you get to the hole, flying with power-ups that need to be timed at the perfect moment, straight and narrow bridges that require dead-eye marksmanship with your putting, whatever your heart desires. It's no secret that I personally adore when games give me this type of freedom to express myself in how I'd like to, to create things in game that others can enjoy. In an hour of making the perfect map you can upload it with a press of a button and watch as others try it out and rate it accordingly. I have experienced no bugs or issues in playing in either mode as of yet, however I must admit I wish the mapping of the Creative Editor was just slightly bigger, to accommodate into the walls of the map, but that's just splitting hairs.

Sound effects are clean and very well done, musical score is good but somewhat repetitive, especially in the menus and Creative Editor. Going from testing back to editing or edit a map for too long will kill the music (or restart it over), and this becomes a bit annoying over time. Another small nitpick would be the moving traps such as the RC Cars and planes; their buzzing will repeat over and over as soon as you add them to the course, so your ears are filled with them as you edit. Automatically pausing them until you begin to test your map would be appreciated.
Voice acting is basically non-existent and limited to your player model yelling for joy or sadness for a good/bad accomplishment on the course.
Graphics are very clean and bright, so parents don't need to worry about the Halloween themed courses scaring kids too badly. Characters in the Tournaments are also pretty friendly and mostly there for comic relief. I cannot believe I've never said this before, but Infinite MiniGolf is the first game where I've seen a vampire enthusiastically play the electric guitar before.


Lastly I want to mention the great customisation in the character models. Your choices are limited to two models (a boy or girl), but once you start leveling up the game, you may purchase new hairstyles, eye colours, shirts, shoes, pants, belts, putters etc etc at your leisure. And even as a bonus, there is no in-game Microtransations to buy these options, as the currency in the game is easily earned. Players simply have to complete holes and tasks on those courses, and most are as easy as "Make a Hole in One from 10 Meters", so parents don't have to fret about their kids using their Credit Cards to buy a new hairstyle.

It's a shame this game has mostly been overlooked by the community at large. At its launch, finding online matches was impossible, and there only existed around 400 holes made by those who purchased the game. As of writing this review, courses in the Quick Play stand at over 10'000 and the Online portion is adequately moderate, although most of the fun would be made with friends and the player created courses overall.
For the asking price of only $20, there is simply too much here with so little complaints that I cannot recommend this game enough, even if a few more tweaks would make it perfect. If you're a fan of playing Minigolf with your friends or simply need something to quench your creative thirst, I would absolutely point you towards this game.
Fun for kids and adults alike.


Infinite MiniGold - 8/10

Friday 28 July 2017

Review - Splatoon 2

Nostalgia. Old brands. Familiar faces. It's no lie to admit that this medium of entertainment and art is no stranger to its remakes, sister releases and so on, much like the movie industry. Although it is a small disappointment to admit it, but new IPs in recent years have become a rarity, with the majority coming from smaller companies or indie developers. One of those more recent titles was Splatoon.
to simplify its premise; humanity has been reduced to Squid Kids, people with squid (and octopus) like features that can, surprise, turn into squids. With the use of neon coloured ink shot and spread from a variety of weapons, they can travel through this ink with speed and attack their fellows in a high energy shootouts. Its charm, fun nature and lightheartedness made it an icon and cult classic, and helped bolster the sales of the struggling Wii U.

Two years on, Splatoon 2 had released to the world and so far in its early released, has already launched half a million copies in Japan alone. But how does this game stand against those of us new to the series (much like myself)? In full honestly, I'm pleasantly surprised.

First and foremost, for those wanting to avoid the online portion of the game, there is a campaign known as Hero Mode. Carrying on shortly after the events of the first game, Marie had discovered that both her cousin and bandmate Callie, along with the Great Zapfish has gone missing. With help from Sheldon (The weapons expert in the game) and newly made member of Squidbreak Splatoon Agent 4 (AKA you), you traverse multiple stages and puzzles recovering the kidnapped Zapfish while searching for the lost pair.
To be frank, considering the game is primarily a multiplayer shooter, I didn't expect too much out of the campaign. The plot itself doesn't truly kick in until halfway and by then, the ending's plot twist wasn't as big a surprise as the game wanted it to be. What did make it better than expected was the map layout of each hub world and mission, the unique bosses of each area and its music. By the end of the game, the swell of music, the gameplay and everything in between felt, in the lack of the a better word, incredible. Perhaps its how the final boss fight reminded me a lot of another cult classic (where players grind on objects shooting paint at enemies - hint hint SEGA), but either way I was truly immersed with Hero Mode at that moment, despite the cliches.


There isn't much I can say about voice acting, as the majority of it are measured blubs and gurgling, but each suit their characters fairly well and work in the universe. Sound effects are clean and very well done; I especially love the attention to detail in inks, and the timing with other variables in scenes (character movement, musical changes, etc).
Gameplay in a word; excellent. Controls are simple and easy to pick up, with differences in weapons barely changing the controls. My one complain would be the motion control options in the game. I cannot speak for all, but personally speaking I couldn't much get them to work with my play style. Handheld mode, joy-cons separated, pro controller, sensitivity changes, none of it worked. A lowered sensitivity with the pro controller did make things easier to ink, but battling enemies still remained a hassle for me.


Multiplayer is what many people will be coming for, and Splatoon 2 definitely delivers. Turf Wars makes a return for players in Regular Battles. Ranked Battles features Splat Zones, Control Tower and Rainmaker, while League Battles allow you to group up with friends in these rotating modes and maps, which change every few hours, with the inclusion of Salmon Run (a sort of horde mode) also available. There are more modes and things to do but I feel its best these things be discovered on your own.
Lastly I want to mention the brilliant customisation in game; instead of a predetermined set like in the previous game, players can customise their weapon choices and clothing. Weapons harder different sub abilities you gain while playing in matches, while clothing contains boost unlocked and chosen at random. Even unaccounting for the smaller things such as the Drawing card, the ability to save sets to Amiibos and so on, this amount of  detail is greatly appreciated.

When it comes to writing reviews, I must look at many things with plain eyes, and new IPs are definitely a way to do that. To be fully honest, I expected a standard multiplayer shooter through ink guns, but what I found was a charming game where teamwork and fun are the main basis of winning a match. This is a game your children, nieces and nephews can pick up and play within a few minutes, mastering it with a few minutes more, and for us adults, its a fun and relaxing to enjoy anytime. 
Fun, charming and addictive with plenty to enjoy. A great buy for all. 

Splatoon 2 - 9/10

Tuesday 20 June 2017

2017 Review Titles Updated (Post-E3)

G'day there all, I hope you had a great E3 this year!

First off I'd like to apologise for not getting around to Sony or Nintendo's conference, in perfect timing, I had gotten ill right before E3 so the last day of the conferences was an incredible struggle to write and watch as my entire body felt like death. In truth, I'm still recovering!
But regardless, I covered as much as I can and all the info you need is out there. I already have ideas for next year, including links to the trailers (if possible) and general opinions on what game. You may see I try to chuck in some observational stuff here and there when the streams tend to slow down.

As for the meaning of this post, I also have updated and improved the upcoming review list to the right of this post. You can see what games/consoles I'll be reviewing in the near future (as always, subject to change), as well as games I'm anticipating for release. Otherwise, stay tuned for when games are released, or I'll be reviewing whatever I can here and there to fill the quiet release period between now and the AAA releases.
As always, you can be notified by following me here, or on Twitter.
I tend to tweet a lot about odd things I see during the day or maybe my experiences in gaming.

That pretty much covers it! Again, thank you for all the massive support for TL;DR Info, as well as my reviews here. Every single one of you keeps me going.
And as always, have fun and game on!

My pick for Best Reveal of E3? Metro Exodus.
I knew AC Origins was coming but I absolutely forgot about the Metro leak earlier on in the year. I loved the previous games, and the books (you can find a playthough for both here and here!), let me know what you think of it!

Tuesday 13 June 2017

TL;DR Info - Ubisoft E3 Conference 2017

G'day there guys and gals!

Welcome to TL;DR Info, a quick need-to-know basis about all things E3.
The following is for the Ubisoft E3 Conference 2017

Stay tuned for more from other developers in the coming days!




South Park The Fractured But Whole

  • Peppermint Hippo stripclub location
  • "Stop sending reference photos" - I love the Ubi community
  • Heavily story base
  • "friends are divided - what will you do?"
  • Wendy is "Call Girl"
  • upgraded turn based fighter
  • Still many callbacks to jokes from the show
  • October 17th release
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Mario + Rabbids: Kingdom Battle

  • Oh god - war flashbacks incoming to childhood arguments
  • Rabbits have made a comeback - with Mario themes
  • Nintendo collaborating with Ubisoft
  • "Try and make a Mario game that hasn't been made before"
  • More than 3 year development
  • Nintendo Switch exclusive
  • Colourful mario theme, but with Rabbids dressed as characters
  • World is unstable and chaotic of mixing worlds
  • Collectable coins
  • Work together on puzzles to save the mushroom kingdom
  • 2.5D explorable world
  • Turnbased tactical combat
  • Some rabbids have turned bad - main antagonists?
  • Expand movement zone with help from allies
  • allies and enemies have health bars
  • Mario special ability - hero sight - see enemies through walls
  • More tactic tools, combat set ups, different heroes/weapons as you progress
  • Different rabbid enemy types - as well as classic Mario enemies
  • Amiibo figurines from store.ubi.com
  • August 29th
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Assassin's Creed Origins

  • Egypt based
  • "Show how it all began"
  • 3 and a half year development
  • Scenary seems much more bright than before
  • Oasis and desert based with vegetation here and there
  • Chariot and ship usage
  • Plentiful wildlife
  • Crocodiles, Hyenas, flamingos
  • mass amount of crowds and civillians
  • Ships can catch fire!
  • Open world!
  • Explore the area around you with your eagle
  • Infiltrate camps with stealth or blades running
  • October 27th, all major consoles
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The Crew 2

  • Planes flying in cities?
  • Impressive facial graphics
  • Cutscenes clearly- not gameplay yet
  • Transition from city to dirt racing - drive from lush sport cars to dirt bikes and planes!
  • Cities, outback, small forests, mountainsides
  • Boats too!
  • Animals also appear in game
  • Own the streets, go offroad to view scenary,
  • race up rivers or through the ocean, waves "unpredictable"
  • Helicopters also appear to be racable
  • Early 2018 release - thecrewgame.com/beta
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Transference

  • VR with Elijah Wood!
  • "Feel as if youre in a movie"
  • Horror based
  • "recorded conscientiousness" horror
  • Spring 2018 - (Autumn)
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Skull & Bones

  • Ubisoft Singapore
  • 1721 - seems to be pirate themed!
  • Narration - (insert GCN ding here)
  • Sunken ships, dead bodies...that look surprisingly real
  • English ships being hunted by a lady pirate captain!
  • Ship battles!
  • Pirates attacking pirates? How very...piraty
  • All the booty is at the bottom of the sea - that's greed for ya
  • Now onto gameplay
  • Tactical Action game - inspired by AC4
  • Shared systematic world - take on the sea alone or together
  • "Become the ultimate pirate kingpin"
  • 5v5 PvP
  • Water graphics look fairly good!
  • Gameplay looks incredibly like Assassin's Creed 4
  • Use the winds to your advantage
  • PIRATE SONGS RETURN
  • Scouts keep lookout for other ships and help with tactics
  • Team that escapes with most loot wins
  • Different areas of the ship are controlled by you but through your crew
  • Mini map shows currents beneath your ship
  • Teamwork makes the dreamwork against larger enemies
  • Make enemy ships vulnerable to board them and take it for your own
  • "Pirate Hunters" - Man Of War signal end of the hunt
    Target the ones with the most loot - only option is escape
  • "When you act - the world reacts"
  • OH SNAP - KRAKENS
  • skullandbonesgame.com - early beta access
  • Fall 2018
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Just Dance 2018

  • Here comes the dancers - Wouldn't be a Ubi conference
  • They're light up Scorpions from MK!
  • Plentiful songs
  • Background looks like music videos with stars
  • October release
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South Park Phone Destroyer

  • South Park Cowboys and Indians?
  • Mobile game!
  • Multiple carracters from all across the SP characters 
  • Turn based fighter
  • 2017 release
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Starlink: Battle For Atlas

  • Powered by snowdrop
  • Hey space!
  • Travel to different planets
  • Giant glowing robot enemies
  • Build your ship from bits and pieces IRL
  • Star Wars Rebel graphics
  • IRL ships connect to your controller as you play
  • Open starsystem to explore
  • Build your custom starship - adapt to things on the fly
  • Collect with physical and digital ships
  • Coming on the Nintendo Switch, PS4 and Xbox
  • Fall 2018 - more in a few months
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Far Cry 5

  • Crazy people singing Amazing Grace - but the antag can...actually sing
  • Hope County is overrun by a fanatic group
  • "People are f**king scared"
  • You and your guns-for-hire have to save the county
  • Camera tracks enemies once more
  • Non-talking protag
  • Seems much more brighter and colourful than its old predecessors
  • DOG HELPS - FIGHTS ENEMIES AND BRINGS GUNS GOOD DOG
  • Co-Op are your "friends for hire"
  • Fly in planes and take down enemies in them and helicopters
  • RUN DOWN ENEMIES IN A TRACTOR - MINCE MEAT EM
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Beyond Good and Evil 2

  • Closed in boxed in city
  • Monkey with robot arm!
  • Table flip by tattooed pig - a sentence I never thought of writing
  • Humans live among humanoid animals
  • Futuristic vehicles: Bikes, ships, weaponry etc
  • Wilhelm Scream
  • Old buildings have futuristic tech built into them - temples and such
  • Did not see that reveal coming!
  • Almost 15 years since the last game
  • System 3 - Prequel to the main game
  • Corporations make hybrid animals
  • "Fight in the name of freedom"
  • Discover unknown lands with or without friends
  • No gameplay or release date so expect something in the future


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Announcements

  • Steep Expansion - Road To The Olympics December 5th release
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