Friday, 8 June 2018

Five More Wishlist Items for E3 2018

A few weeks back, I released a post called "Top 5 Wishlist for E3", and now that E3 is a few days away and now leaks are appearing almost daily, I thought it would be best to show a little hype in not only what's to come but what I hope to see at this years E3!

1: Final Editions of Current Gen Consoles
It's no big secret that we're in the last few years of the Current Gen consoles. Technology is constantly upgrading and updating and the next wave of consoles is approaching in the coming years. In previous generational releases, Microsoft and Sony have been known to release one final wave before the end of their lifespan. We have the PS4 Pro, we have the Xbox One X, now we simply need their upgraded forms. Small improvements to overall quality, better UI and most importantly, larger internal storage.
1TB simply isn't enough for the modern gamer. We need more, without the requirement of external hard drives.

2: Updated Console Controllers
If you follow me on any social media, you'll often hear me complain of my big, monkey sized hands. Doing everything, even writing this, is cramping my hand and hurting to write. One of the many reason I'm an Xbox fan is because their controllers are so much larger and fit my hands easier. With the return of the Duke hitting Australia next month, I'm ecstatic for its release, but there are other consoles out there I use that need an upgrade.
Sony, Nintendo, I need larger controllers. Please I beg you. 


3: Elder Scrolls?
Fallout 76 is looking to be one of the big launching points for Bethesda's conference this year, but many fans are left wondering where the rest of their timeslot is going. Skyrim has been re-released so often that it's become a meme to even mention new Elder Scrolls games at this point. With Skyrim on the Switch and now ESO Summerset's release, the time is perfect for another Elder Scrolls to take center stage.
It has been seven years since Skyrim first released. The time is now Bethesda.


4: Jet Set Radio Future
There has been absolutely no word on this from Sega or anyone from this speculation, and this is just pure hope from a die-hard fan of the game. But fans of the old game have been kicking up a storm of a HD remake, a remaster, or even a new game in the series, since Splatoon 2's eerily similar grinding controls made an appearance.
It has been 16 years since the cult classic game was released, and fans have been left out in the cold. Even making it a part of Xbox's Backwards Compatible system would be celebrated with fans. Speaking of...


5: Backwards Compatibility Overhaul
Microsoft has had a lot of success with porting the original classics of our childhoods to the current gen, many fans and critics alike praising this decision. Xbox has almost 500 games now in their selection, while slowing releasing Original Xbox titles as they're approved for release. The more it grows the more fans are asking: when is Sony and Nintendo joining in?
Sony has the Playstation Now streaming service and Nintendo is introducing classics when paid online service comes but this needs to be pushed hard, furthering the options and libraries. All the original Pokemon titles on the Switch, the original God of War games from Sony, etc. The last few years have proven a strong fact.

Nostalgia sells.

That does it from me, my next posts here will be of my new E3 coverage posts, Checkpoint. Have a great E3 and enjoy the ride!

Monday, 4 June 2018

Review - Detroit: Become Human

What does it mean to be human? While I write my review for this game, I want you to ponder this in the back of your mind. Think on it, dwell on the meaningfulness of your life. Pause as you read my words and reflect on you, right here and now. Take a moment from this time granted and think about everything that has lead you to this moment and will drive you to the next.
Because that is what Detroit: Become Human has done to me.

David Cage is infamous in gaming culture; Fahrenheit, Beyond: Two Souls, Heavy Rain, games that have and continue to live on in a legacy of their own making. Detroit: Become Human was a game that snuck up on me and something I went in to with very little knowledge of.
This game, also referred to in the game itself simply as Detroit, is a story driven dialogue of three main protagonist in city of Detroit circa 2038. Technology has boomed and Androids now serve humanity in menial tasks such as laborers, carers and so on. But these roles have lead to scrutiny: androids are mistreated, beaten, harmed and worse in many cases, and the protagonists will slowly be swallowed whole in the upcoming war.
Connor, a Cyberlife detective, is a top-of-the-line machine investigating the cases of Deviants, Androids who have broken away from their programming and become sentient. Kara is a caretaker for a man and his daughter, slowly discovering how twisted humans can be against her kind and even their own. Markus is a carer for an elderly man, slowly exploring the way humans work as he sees the injustice and mistreatment around him, and when he loses all he holds dear, everything comes apart.
While some characters are flawed more than others, each takes a shot at portraying these multiple sides of humanity, showing how different things can be from a simple question to an action, which brings me to the gameplay.


The gameplay is easy to pick up, and is best suited for any casual fan of gaming, while old hats should pick it up instantaneously. Detroit does offer a decent amount of exploration, puzzle solving by finding items and morality checks in getting them, it remains linear in most missions, resulting in Quick Time Events taking the majority of gameplay. Surprisingly, this does not detract from the gameplay aspect, as almost every mission holds a chance for the characters around you, and your protagonists to die. Miss a QTE, your friends are killed. Choose the wrong reply, you're killed. While it can make the gameplay rushed in certain missions, it adds a real sense of urgency to what you do with what time you have.
A high point I must add is the utterly beautiful graphics. The four years of development were definitely spent on the look and polish of the game, and each character looks incredible. Even on a base PS4, pores can be seen on characters faces! The background, lighting, each mission looks incredible and every character is phenomenally realistic. I also want to mention the soundtrack and musical score which was just as beautiful, resulting in a few tears now and again.
Voice acting was very well done, with the main cast doing a great job. The heart-to-heart between Carl and Markus, the growing conflict with Connor, Kara and Alice, Luther, North, Simon, almost every side character has a purpose in the story and each are very well done in their performance. Some scenes did come across somewhat stiff, but were quickly forgotten.

Finally the storyline; Each character's story takes place roughly at the same time until they begin to overlap or mingle within one another, but each has a point to their story. While personally I resonated with Connor and Markus more, Kara's story didn't have as much growth or development as theirs did. Connor's story is about the discovery of what it means to be a being, whether that being is a machine or human. Markus' story is how all people deserve freedom and the choices people make in order to achieve that freedom and its consequences. Kara's story begins and ends with protecting Alice, and while that doesn't detract from the other themes of her story, it certainly hinders it after a 30-40 hour run time.
Lastly I would like to mention the main menu; from start to finish you are assisted by Chloe; the very first android model. She talks to you about your experiences, quotes famous people and generally banters as your screen goes idle. Outside of this, you earn points the more you play the game, having the ability to unlock character models, cinematic trailers and behind the scenes, gallery stock photos and more. The reason I'm touching on this is the final option of the extras, that being a survey. The game asks you simple questions; would you let an android perform surgery on you, do you believe technology can become a threat, and so on. I enjoyed this little detail because you can see the stats of the player's choices and this made a nice little throwback to what the game is all about. Choices and their consequences. Which brings me back to my first statement.

Have you thought about my first question? Here is my reply, to both it and the developers behind Detroit; We are the protagonists of our own stories, stories that may never be told and many will fade away as time continues on. Each of us have made choices that have directly or indirectly affected our lives and the lives around us, never knowing what the other outcomes could have been. How many people have wondered what those other outcomes were, and if they'd have been worth it?
What does it mean to be human? Humans empathise. They are kind, thoughtful, and caring for one another. Even when the worst comes out in us, morphing us into horrible, irredeemable people, so long as that spark remains in one of us, our humanity remains.

Detroit: Become Human made me question my humanity, and while this game has its flaws in its storytelling, there is certainly enough here for a few playthroughs and exploring that topic for yourself.

Detroit: Become Human - 8/10

Sunday, 20 May 2018

E3 2018 Coverage Preparation

G'day one and all!

E3 is a few short weeks away, so in preparation I'm happy to officially announce the return of TLDR Info, which I'm now rebranding to a far better name: Checkpoint!
Because I'm a sucker for puns, both writing and gaming wise.

That being said, I'll be following as many Conferences as possible and reporting on the key information and games being announced for those who don't want to sit up all night for a few clips.
The following is the timetable, with links to their Twitch and Youtube Accounts. 

(Please note the times used below are for AEST. Special thanks to falconbox on reddit, check out their post for E3 showing times in your area!)


EA: 4am, Sunday June 10th
Twitch


Microsoft: 6am, Monday June 11th
Twitch, Youtube

Bethesda: 11:30am, Monday June 11th
Twitch, Youtube

Ubisoft: 6am, Tuesday June 12th
Twitch, Youtube

Playstation: 11am, Tuesday June 12th
Twitch, Youtube

Nintendo: 2am, Wednesday June 13th
Twitch, Youtube

See you all on E3 2018!

Monday, 30 April 2018

Top 5 Wish List for E3 2018

With E3 little more than a month away, I thought it would be neat to pool my ideas and hopes for the upcoming gaming season. Most of the list is pure wish fulfillment and little more so take these with a grain of salt and join my pity party. Have any of your own? Let me know!

1: Nintendo 64 HD Console
Since the launch of the NES console a few years back, and with the Nintendo Switch consistently breaking records since its launch, Nintendo have made a massive comeback in the gaming community. These changes have brought forward many different consoles re-released in the last year and plenty of success in them. But now it's time for the mother of gaming culture to make an appearance.
The key market that grew up with the N64 are now adults seeking to relive their childhoods, and each are finding it in the NES and SNES respectfully, but the Nintendo 64 was a trend setting console: Super Mario, Goldeneye, Banjo-Kazooie, Donkey Kong, so soooooo many other fanbases were born in this console. Remaking this console would be a great move for Nintendo.
And Nintendo, if you're reading this, I assure you those things will be sold out in minutes, so please stock heavily.


2: Assassin's Creed: Japan.
While the current rumours lean towards Greece, a Japan era game has been teased for five years (AC Black Flag) and still seen nothing on it since its name: Assassin's Creed Rising Sun/Pheonix.
Ubisoft employees have come out in the past to say how predictable this would be on their behalf, but many fans still hold out hope, including myself. The era, especially the Sengoku Period, is pristine for not only its history but its social upheaval where the sword took dominance in Japan. With the new mechanics introduced in Origins, it could easily be introduced and show further diversity in the growing cast of characters.
And be a massive favour to me. 


3: More exclusives/Backwards Compatible games on Xbox
The people at Microsoft have been doing excellent work with the backwards compatible list on the Xbox One. Over 400 Xbox 360 titles and now 25 Original Xbox titles are available to purchase, but more is absolutely needed.
It's been stated by Phil Spencer just how hard it is to get the licensing for Original Xbox games as they are almost two decades old and things can get complicated. But their commitment to continue Original Xbox games shows immensely and needs to be increased. And for achievement hunters, achievements probably should be added too. Admittedly I do miss them playing KOTOR 2 or Blinx.

Xbox has had success with its exclusives both past and present, but Playstation has showed that exclusives with heavy story games still overthrow online games in the media. I hope there are more newer titles to enjoy at this years E3, or at least a return of fan favourites.
Halo 6, I'm looking at you.


4: All the Pokemon on the Switch
Red, Blue and Yellow had large success when released, as did Gold, Silver and Crystal when it was released on the 3DS store. But as the Nintendo Switch grew in popularity, many massive names on the Nintendo jumped ship. Mario, Metroid, Zelda, Yoshi, Smash, Kart, all these titles are or will be coming out on the Nintendo Switch. We know there's a Pokemon game in the works for the Nintendo Switch, but why not give us the classics while we wait?
We're already seeing ports of older games, even Super Mario Bros, on the Switch. Sure it would either be heavily pixelated or boxed, but emulators on consoles and PC alike have shown this is possible on a larger scale, and ports of older titles generally work as an emulator. It may take a while to get it perfect, but it would warmly welcomed.
Give a reason for 3DS fans to make...the Switch. 

5: More focus on the Indie devs
I know how to build games, but why don't I? Because it's hard, time consuming, money devouring and can be soul crushing after a few setbacks.. But so many Indie devs have made the climb over the years. Titles such as Cuphead, INSIDE, Firewatch, Undertale, Unravel, Bastion, Valiant Hearts have shown that small teams or single people can make moving, dramatic pieces that can have bigger impacts on our media than AAA titles. As I wrote before, a good story still beats multiplayer, and these games and more are perfect examples.
This year at E3, we need to see more Indie Devs take the stage, to show their passion and dedication to this industry. To be nervous wrecks and show their games with love, not 3 second clips on a C roll line.
I understand that time is money and at E3, every second means advertising in some way, but recent years have shown that Indie devs can make all the difference for both their game and the consoles they're available on.

Saturday, 28 April 2018

Sick Leave

G'day there guys and gals!

So with the massive list of games rolling out over the last month, many of you have probably been wondering where I've been, or perhaps where the reviews are. Frankly, I haven't had the energy spare to do them.
Long story short: I've been incredibly ill for the last month and in a fair amount of pain, with a loooot of facial swelling. It's been hard to move, let alone do anything. So to compromise, I had to let go of some title reviews in order to heal up, and hopefully within the week I should be back to 100%.

So what does that mean for reviews? Well there isn't too much coming out within the next month, but there are plenty more games announced and E3 is coming up. And yes, TLDR Info will be making a return. 
I also plan to restart doing gameplay playthroughs, after high demand from friends and family members. So keep an eye on my twitter or youtube page (Links are on the left side of this post). And when Metro Exodus drops, I will absolutely be doing a playthrough of that.

In the meantime, stay patient! More content will be released as soon as the game drops. This is the difficulty of being an Indie Reviewer, but I remain at least committed to being a single voice of pure, unfiltered opinion in this industry.

And as always, have fun and game on!


Thursday, 29 March 2018

Review: AoT2

When the first Wings of Freedom title was released, I was unexpectedly blown away by the level of detail, care and passion that clearly went into the title. Brilliant controls, excellent voice acting by the original cast, the game was well made and, despite a few bugs here and there, did well to hold itself up on its entertainment value.
A few years later, its sequel known as AoT2, has released to fans eager to continue the story of the popular series with a fresh new take as a customisable character of your very own. That was a massive appeal to me; inserting yourself into one of your favourite series is a utter delight for many fans and at first glance, I was smitten with the game. But despite it's appeal, gameplay and more, AoT2 seems just a bit too familiar to returning fans of the series.


Starting off with the story, you are the "Unnamed Hero"; your character is a citizen of Shiganshina just like Eren, Mikasa and Armin, and survived the breach of the walls, but at the cost of your parent's lives. By Eren's influence, you too swear revenge on the Armored Titan, the titan responsible for their deaths, and begin to train for the Scouts to kill every last titan between you and Shiganshina. From here, your character takes place in all the key moments from both seasons of the anime and plays a small role in each event in the story. While they stick to the canon of the manga, the only addition to the series is the final mission in the story as well as the cutscenes including your character.
Admittedly, I was smitten by this feature alone; any fan of any series, be it anime, movies, books or otherwise, dream of putting themselves into the story and have a small place among the heroes. The customisation options are fairly well done, giving players plenty of options to make their character. The smallest nitpick I can find is that having a chubby, purple haired, bearded Scout of your own cannot be chosen, despite the fact that some characters have facial hair in the game.
From here cutscenes are played in first person with you interacting with the main characters of the series. These in turn transition into the gameplay.

The gameplay is almost exactly the same as the previous game in the series, but with slightly updated controls. Maneuvering has been updated with further control over your character and their direction, but anyone who has played Wings of Freedom can immediately pick the game up and start without hesitation. The Titan targeting system has also been updated, but unfortunately for the worst: often the targeting likes to pick a target at random once you've locked on, and controlling your direction can be a pain. Pushing the right analog stick does target specific parts of a Titans, but it often snaps to the original targeted body part, resulting in crab-clawing both the right analog stick and the Y button to attack while keeping yourself afloat with the ODM gear. It's incredibly frustrating to continuously readjust your character in the heat of battle, especially when you're on a time limit.
Speaking of, mission types have also slightly expanded: players can now capture titans for research if they so choose and unlock better equipment to use while fighting. Missions can also have timed objectives, fail is specific parameters aren't met quick enough or if key characters die. However your main objective, kill as many titans as you can, is still the overall goal of each mission, but the additional objectives at least help span out the fun of the missions.
The heavy customisation is back and bigger than before; as mentioned before, players can customise their character's clothing and hairstyles to a large degree, but also can choose what colours and style they're aiming for. Weapons and ODM gear is also vast and varied and need to be unlocked with a monetary and crafting system and can be improved the same way with Upgrades or Reinforcements, however Upgrades still are your primary way of significantly improving your tools.
You also have the ability to upgrade yourself with specific skills that you unlock with Titan capturing or Friend upgrades. By buying gifts, talking to and selecting correct responses, each character can be leveled up and show you new skills such as more strength, dexterity, more items when dismembering titans, longer blade durability and so on. The further higher your ranking goes, special missions also unlock with that character (Christa needs a plant from outside the walls, Sasha wants to go hunting, Levi needs more to a guard etc) which in turn give you further benefits in upgrading gear.
Scout Missions have returned and allow you to open further parts of the map and improve your skills. These also give you special items needed to upgrade your gear further, however this mode is also the primary online mode that you can play with friends outside the game. 


This brings me to a significant flaw in this game that, while unavoidable, is a major flaw. AoT2, a sequel of AoT Wings of Freedom, replays the entire first game from start to finish. And when I say replays, I mean down to the bone: The maps are exactly the same, the controls are the same, the story is exactly the same, the twists and turns are the same, all the iconic lines are the same. It makes sense to do this, to be sure, with your character's introduction into the series, but it completely negates your previous game (especially considering the price is only $20 less than it was at release).
 True, the map's destructive buildings work fairly better, but when maps play out the exact same, and in turn makes owning your previous game pointless, it draws attention to your future works. Does that mean once Season 3 is released, will we replay the previous seasons again? 
Don't get me wrong, I adore this game, as a fan and as a gamer. The player's interactions and leveling up your favourite character's Friend Status, the cutscenes, putting you into the key moments of the series, it's incredibly uplifting to play. But these are facts that need to be shared.
The game overall is about 25-30 hours, which would be something to celebrate if the majority of time wasn't spent in Season 1. Season 2 of the anime is shorter than S1 to be sure, but even more time spent with the upcoming storyline would have been appreciated. In short: the gameplay is fantastic but it has so many little faults that they do take away the charm from the game after a while. But I digress.

Musical score and sound effects are incredibly well done; the epic orchestra has made a return, with small nods to the series and previous game here and there. The animation and graphics quality is also sublime. The animation looks as if it's a 3D rendered world of Attack on Titan, and the first person view in cutscenes does help to completely immerse you in this world. Voice acting was brilliant, with a few spots here and there that did seem a little off, but otherwise the additional scenes with your favourite character and yourself make it all the more better. Learning more about Mikasa's past, Annie's person sparring training, learning about how shy Sasha is about her accent, each one on one helps build a bond even further than the show or manga can do.
Finally, while I experienced no major glitches, small moments of the camera clipping through the floor or players busting down buildings by titans Dragon Ball Z style did somewhat take the illusion away a little bit. The ending storyline is non-canon to the series overall and does an excellent job ending the game and setting up the next one, but hardcore fans may not see a lot of replay-ability outside the main story (with Inferno Mode or the gallery information).


In my first few hours of the game, as I have said before, I was immeasurably delighted, and in some small ways, I still am. Fans of the series will rate this game incredibly high, and I wish I could as well. In a lot of ways, this game could absolutely score a 9 or even a 10 out of 10, but only if I never played the original game. The repeated maps and story, the return of the repetitive modes and gameplay, those small complaints do hold down the game from achieving a higher score.
*Spoilers for AoT2 Storyline/manga ahead*
Admittedly I hope that the game continues the story of the Unnamed Hero. His/her story is open ended and is clearly meant to lead into AoT3, so if this turns out to be, I really hope it picks up from Season 3 and continues on past into the manga. Many manga fans are awaiting for one particular arc: the Shiganshina Arc and its events. Imagine your own character, living through hell, fighting through everything and this story's ending, only to be there with the Beast Titan and Erwin at his side, charging into oblivion as an orchestral string of the OG opening plays. That is what I hope for for this series.
*Spoilers end*

To conclude, this game still holds up very well and cannot score lower than the previous game as it improves in so many ways, but the similarities that are here do keep it down from achieving so much more. An addictive and clearly beloved game to the developers, but I await to see where this series goes with caution. 

AOT 2 - 8/10

Click here to read my original review of AoT: Wings of Freedom

Friday, 2 March 2018

Review - Kingdom Come: Deliverance


It's not secret that I'm a fan of history: it was one of my major subjects in highschool and part of my diploma and has continued to be a small-time passion of mine late at night to keep my mind abuzz. Admittedly at first, I knew next to nothing about Kingdom Come: Deliverance other than it's name.
And all it took was a single trailer, late at night, while watching history video clips. I researched further, looking into gameplay, people's opinions and how the game played, and eventually bought a copy within release week.
Put simply: I am hooked. And this review will explain why.

To the people just like I was those few weeks ago or who has missed this release, Kingdom Come: Deliverance is a historic piece set in 15th century Bohemia (modern Czech Republic) and follows a young blacksmith's son named Henry. Henry is your typical young man; a drunkard who gets up to mischief with his friends while swooning over a pretty young girl. But life can be complicated. A raid falls upon his home and in the struggle, his mother and father are slaughtered in front of him. Henry flees the village to safety, carrying the last sword his father made. In an attempt to bury them, the sword is stolen and Henry is left to die. When he awakes, he seeks to train and become a better swordsman than a blacksmith, with a single goal: to take back the sword and complete his father's promise to his Lord.
Truthfully speaking, the beginning plot does sound very similar to veterans, but what I love about this story and this game is that you can choose what paths Henry takes. This isn't like a Telltale game or Until Dawn, but something much more: Do you want your Henry to wield a club, thieving off dead bodies while drinking and sleeping with every bathmaid in every village? You can do that! What about a Henry that stays away from ale, is a good Christian and likes reading books? Find your favourite bench and have a break!
Without giving away much of the story as I already have, there are small mechanics in the game that can determine if you fail or succeed and sometimes failure or succeeding is decided on what you say or do! But we'll come back to that later.
The story, in the beginning, is your cut and dried revenge story, but past the first hour or two, the game truly picks up and sets you in this massive, incredibly big world for you to explore. However, be warned! This isn't your classic RPG.

Gameplay, if boiled down to its bones, is a mixture of Elder Scrolls meets For Honor with a decent twist of Dark Souls and beyond. Players are given tutorials, to be fair, but in no way, shape or form is this game easy. Sword play has you remember different patterns and attacks, while defending is challenging and needs pin point timing to not reduce your stamina. Bows and arrows don't have on screen reticle and act like you're actually shooting the arrow yourself and needs to be aimed as such
This doesn't even begin to mention the other smaller things that are required to play the game. Roleplaying is taken to the next level! Take too many hits to the chest, your chest is sore. Hit by an arrow in your unprotected hand? Your hand is bleeding and you need to patch it. Chose to drink? You're drunk and can barely stand. Each action has a concequence!
A normal blacksmith wouldn't be able to read in the 15th century. You have to travel to a far off village and see a scribe to teach you. An illness is plaguing a village! You need to travel to this place to study illnesses and diagnose what's wrong so you can make the appropriate antidote. You don't know how to make potions? Well it's in God's hands so let's hope you diagnosed correctly.
The leveling up system is tailored to how you play, and put simply, the more you do something, the higher level you become. If you attempt conversation techniques more and more, succeed or fail will grant you higher levels. The more you swing your sword, the more your vitality grows, the more hits you take, the more defense you learn. But be warned! That tasty bread that's at 40% quality? Well you've got food poisoning now. Forgot to sleep at night? You're ready to pass out! Kept a sword bloody too long? It'll deteriorate faster if left alone, fix it soon! This doesn't even begin to cover the massive amount of customisation at your fingertips; weapons and clothing take center stage, and I truly wish hairstyle and the like were too, but what's there will leave many players satisfied. Remember to shop at different towns to find what you want!
The world can be naked at times, true, but the encounters you'll have travelling on the road, the missions you'll be asked, each one improving your running, or making you stronger.

The graphics are very well done, especially in cutscenes, but can be off in the hubworld. Character's eyes, clothing and body parts clip through clothing and their own bodies at time (especially Henry when changing clothes) and the ground can look very pixelated at times, but otherwise the scenery is beautiful. The musical score is also incredibly appropriate at times, and the sound effects, but I wish there were more of both. Music comes and goes, sound effects can disappear if travelling too fast (mostly elemental like rain, wind in trees etc), but what's there is great.
Voice acting is quite good as well; the main cast shows incredible promise in the field, especially Henry himself. The cast features small role video game actors or actors directly from TV, which is surprising. The releationship between Henry (Tom McKay) and Theresa (Victoria Hogan) is incredible, and I really wish there was more of it! There's also the small issue of Sir Divish, an old man, sounding like a 30 year old, but that's no fault of the voice actor. There are a few NPCs that sound stilted or forced at times, but due to their few lines, it's only slightly jarring.

Finally, I must address the bugs and glitches this game does have, and which has been often the topic at hand. As mentioned before, clothing, body parts and the like will frequently show under clothing. The world tends to only fully load in close proximity to the player, but this isn't incredibly noticeable until you enter towns: buildings look flat and bland and take a few seconds to load at times, while NPCs may T pose before going about their business. Loading screens can glitch out the upcoming cutscene resulting in reloading an old save, your incredibly rare saves may do so before you lose a mission, and so on. I have experienced one or two game freezes, but only in loading screens, which caused much dismay. Large combat moments with many NPCs can also cause camera bugs and insta-deaths, resulting in old save loads.
At this time, I must also mention Savior Schnapps; these items are the tools you'll need in order to save your game. So unless you can make a massive supply (buy the ingredients and use Alchemy), you're looking at a lot of money lost buying them, which money is hard to come by so often. So you're left to use them sparingly and rely on the manual saves after sleeping or gameplay moments, but this will leave you disheartened if any of the events mentioned above happens and reloading a save from an hour ago. They are being addressed by the game having exit saves, but perhaps making the price for their materials cheaper, or the Schnapps cheaper themselves, may resolve this issue. But I digress.

The reason I'm writing this review now is because I cannot express how much I adore and love this game. It has been quite some time since I last played a game up until the early hours of the morning by accident. And this game is hard; you're going to die a lot before you find a technique that works for you. But what keeps me going is that this game is fun to play, addictive to beat your enemies that have held you back for hours, and more. This doesn't mention the realism this game has: the Codex has historic facts about Czech history, the people, the culture, how they lived, who ruled and so on. It's a history nerd's dream.
Kingdom Come: Deliverance could be a clear and easy 10/10, if it wasn't as buggy as it is. Even the developers have admitted it needed more time, and they are addressing these issues, but even at the state I'm reviewing it, if you're a fan of medieval culture, combat and roleplaying, this game is a must for you. Until the time comes that these glitches are addressed, I however have to review it in its current state, and that does drop it a tad. 

But Kingdom Come: Deliverance is definitely already a contender for Game of the Year, and my personal recommendation to every RPG fan. 
Play this game, my Lord, and you will fall in love with it too.
Kingdom Come: Deliverance - 9/10