Saturday 16 March 2013

Review: The Tyranny Of King Washington - Infamy

Howdy folks!
To anyone who knows me, I'm a massive Assassin's Creed fan and when Ubisoft has DLC to offer, I jump in joy. The Tyranny Of King Washington sees Connor in a world that he doesn't understand, where pretty much everything is reversed. After finding an Apple of Eden (His staff also possibly a Piece of Eden too) on one of his journeys, the man becomes corrupt and believes he would be the best king for America. As Connor, it's up to you to solve the mystery of this place and take down the Mad King while here in the real world, many people are fueling the flame war.

***WARNING: Pass this point are massive spoilers. Read on at your own risk!***

To describe how the world has change, major plotpoints have been switched around while some are the same. It's clear that the British still lost the Revolution and Washington's commanders are still in place. However, many things that revolve Connor's life are exact opposites.
Connor's mother, Ziio, is still alive whereas Haytham is dead. Haythem was an Assassin instead of a Templar which means the murder of his family never took place or failed. Connor's childhood friend Kanen isn't present, so possibly he was killed by the bear as a teenager and so on.
The storyline is quite well down; details are very scarse but hopefully with two more parts on the way, we might see some answers down the road. The only thing I found slightly odd is the death (again) of Ziio. She died once due to an accident and spoke lovingly to her son before her death, however she sprints at Washington only to die in a blink of an eye. Her role, while meaningful, brings off the feeling that it was kind of meaningless.

***End of massive spoilers***

Musical score is quite well done, with a few brand new pieces; most note worthy is the fight at the village with nearly a hundred Blue Coats flooding towards you. Sound effects are also extremely well done, especially with the new abilities.
The greatest improvement is the vocal acting. Noah Watts as Connor really brought his best work this time around, his work on the game has definitely improved greatly. Side actors did terrific jobs (The voices of Washington and Putnam do seem slightly off) and pulled off the game well.
Gameplay is much of the same but with the change of the Wolf Ability. Invisibility at the drop of the hat comes in handy in many moments, while greatly worked out (As the ability will fail if a guard dog smells you or you get too close to a guard) while the Wolf Pack Sends white, nearly vapent, wolves after all enemies. From trial and error, each wolf can kill a minimum of two enemies before dissapearing. However, there are some bugs.
Clues during missions may not activate, even if you find where they are and require you to restart the mission while some enemies are now prone to stretch apart during death while invisible. (I had this happen twice while fighting my way to some captured allies). These did put me off the game slightly but simply reloading the checkpoint made it quick and easy.

With two more DLC to come, the DLC is definitely in need to spill the beans on a few things while more powers of the Willow Tree may be revealed. Developers stated the DLC is seven hours long; the main storyline is only an hour and a half long but there is plenty more to do and see while Connor continues his role down  the strange world.

Out of 10, I give The Infamy an 7.5/10

(This DLC is out now for 800 MSP or $10)

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