So last night I sat up to watch the CoD Ghosts Multiplayer reveal and I cannot deny, I was impressed.
It's quite rare to see a game stand alone in a special reveal but if anyone could pull it off, it's the CoD franchise. While the crowd were less than reactive, Twitter was going nuts on the screen and the die-hard fans were rearing up in excitement.
So let me dive into the details!
Customisation - Infinity Ward has truly gone all out this time around. While Activision has had the corner in customisation, Ghosts will definitely satisfy all tastes. With literally over 20'000 possible customisable options, players can now even create their own characters. Head, torso, arms and legs can be picked from different options as well as different accessories for your character to wear such as headgear, clothing and more. Even Emblem Making makes the leap from Black Ops to the Infinity Ward side. Not only that but you can finally play as a woman, a CoD first. There hasn't been that much hype over a playable female character since Nintendo introduced the same for a Pokémon game. I applaud Infinity Ward for all these changes, they will definitely make the game more enjoyable. Customisation is a huge step but a necessary one, what's not better for a gamer than to include the game on how they want to appear and play the game?
Online Detail- While very little of the campaign has been shown, what we've seen from the multiplayer is just absolutely gob-smacking. Maps shift and change from each and every action: players can use C4 to break down obstacles and walls as an advantage point to fire upon enemies below, they can interact with traps (such as tied down logs) to kill enemies and even go as far as to blow up buildings to collapse on the map below. New editions to the multiplayer have been made such as the seven new modes, the main two promoted being Search And Rescue and Cranked, but I'll explain those in a little bit. With 20 new killstreaks, the death of Deathstreaks (goodbye Martyrdom) and a brand new weapon class, things are shaping up nicely to be the greatest CoD in the series yet.
There is so much more I can touch on about. The two new modes were demonstrated during the hour long presentation. Let me talk about the new modes. From what we can see in the trailer, we have names for the new modes, despite that they weren't touched upon in the reveal. Infection, Blitz, Grind, Safe Guard and Hunted are the few that were shown. While there isn't any confirmation on what they are, from the name we can loosely guess what they are...the exception being Blitz and Grind, I have no idea.
Search and Rescue touches on the Kill Confirmed mode very lightly. Two teams battle against each other and when players kill an enemy, they drop dog tags. If the player picks them up, that person is out of the round. However if you are killed and an ally from your team picks up your dog tags, you respawn in that round. This promises fast paced matches and what I assume will be three round games. A different twist on a familiar concept.
Cranked is a new form of Team Deathmatch with a handicap. When players kill an opponent, a thirty second countdown clock begins for them to achieve another kill. If successful, the clock restarts. If not, they explode. There isn't any info whether or not an ally's explosive death will also damage you but for now it's a wait and see.
There is so much to touch on: players can have up to 10 perks, a large amount of weapons are brand new, audio and AIs are enhanced greatly to the point of AI's telling you where enemies are invading from and sounds can be muffled or echo in different areas of the map and so much more that is simply smaller detail.
But this is a Gamer Rant, over all. What are my thoughts about this? Well, I cannot deny I was surprised with all of this. There are a few issues such as a lack of recoil with assault rifles in the trailer but for the majority of what we've been shown, I'm quite impressed. Looks like I'll have to eat my hat. While it still looks like a CoD game graphic wise, the new mechanics both in character animation and map gameplay looks much like a mix of Battlefield and the environmental issues of Gears of War 2. Ghosts has taken what makes the FPS-TPS genre into a mixing bowl and made a game that can appeal to so many tastes. New but old too, simple but exquisite as well. Don't get me wrong, I've never been a massive CoD fan or praised the series for it's "originality" but I won't lie here, this may be "the best of a bad situation" if the game fails to deliver. I won't be holding my breath either way but until November, that answer will have to wait.
Check out the video below for the Multiplayer reveal.
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