Friday 26 April 2013

Review: The Knife Of Dunwall DLC

Howdy folks!

This review is 100% spoiler free for both the main campaign and the DLC. Read freely!

To those who don't know me, I've been a massive fan of Dishonored since the very first reveal trailer
and since its release, I've played many hours of the game. As the news of upcoming DLC was released, I was ecstatic at the thought of returning to the shoes of Corvo, even in trial forms.
The Knife Of Dunwall however takes a massive left turn, placing you in the shoes of Daud; another servant of The Outsider, Daud is the leader of a band of mercenary Assassins and is the man behind the murder of Empress Jessamine which begins the main story. From a slow intro that retells the murder through Daud's eyes (even though it fades to black as he's doing the deed), the game takes you onto the activities through the six months and slight time afterward of Corvo's imprisonment. As you finish off the Empress, you are pulled into the Void and The Outsider appears before you, claiming that "Your story runs short."
To start this review, the storyline sits around the word "Delilah", a word that The Outsider foretells to Daud as "a gesture of good will." and tells him that this, and a few other bits of info, will be his last gifts to him. With just a name, you must travel around Dunwall, hunting the men who know the secrets behind this word, bringing you both to familiar places and brand new ones the gameplay is much of the same with the exception of new Outsider abilities that Daud possesses such as Summon Assassin, whereas some are simular to Corvo's abilities but with a few tweaks, for example: While Corvo's Blink ability allows him to instantly transport large distances in meer seconds, Daud's ability will slow time (As long as he isn't moving) at the same time. New gadgets also come into play such as the Arc Mine and Choke Dust (Which really doesn't do much). Just like in the main campaign, The Knife Of Dunwall holds new moral choices that tie in majorly with the game overall; every move you make will ultimately determine the fate of all those around Daud and even the fate of him at the hands of Corvo.
However, there are a few bugs worth mentioning. Blinking while in mid air can cause players to fall through the world and never die; Sleep Darts mysteriously disappear when passing to a new area or checkpoints (Which resulted in me with no choice but the High Chaos) and navigational points tend to be misleading, leading me to brick wall in some points. Granted, the DLC does offer much more background on both the Outsider, Daud, Corvo and the history of Dunwall and while these were interesting to read and listen to alongside the main story, I was more focused on discovering more of the lore than my actual target.
With that in mind, for a DLC at a decent cost for only three maps and barely over an hour of gameplay, my excitement for the second part of this DLC (The Brigmore Witches, release date unknown) has been utterly smashed. While it has been fun to replay a bit of Dishonored, I feel I have lost a bit of my own personal honour and with that, I won't be waiting for the second part with bated breath.

Overall DLC Rating: C-

The Knife Of Dunwall is out now for 800 MSP ($10)

No comments:

Post a Comment