Saturday 5 November 2011

Review: Goldeneye Reloaded

Hey there folks!
Released back in 1995, Goldeneye 64 was, and is arguably, one of the most influential games of history, alongside other such classics as Doom and even all the way back to the original Atari models. Every game that has come after, Goldeneye has been the main focus point and the source of all inspiration, seen in the eyes of all ageing gamers as the best game of their childhood.
Back in 2007, the Nintendo Wii tried, and failed, to bring back the life and love of the original game. This remake was seen as a disgrace and an outright insult to the game. In the words of a friend of mine, this new version of the game is a remake of a remake of the original and this time around, even now, the game does not hold much justice to this old favourite of the game or the series of James Bond.
Firstly, many gamers have pointed this out, but the graphics of the game are sadly, of not that great quality. To guesstimate what kind of date they look from, probably 2007, when the remake was made. Gameplay is what you’d expect from a First Person Shooter, while supporting those who are the Sneak ‘N’ Stab type of gamers; it supports more of the now overpopulated, Run and Gun types. When revealing your position, an alarm will sound and several enemies will appear out of doors to the side, doubling the numbers of your attacking enemies, however, AI movement is quite predictable after watching their movements.
For a game that wished to add realism to the 007 world, the games mechanics are not entirely real, from facial movements to weapon recoil. Whatever weapon you use will not matter, as three bullets in the chest or even the leg will kill your opponent, even the pistol. Speaking of which, your P99, one of Bond’s most iconic symbols, isn’t as powerful as it is in previous titles. The gun demands a one second delay before firing again, when the weapon can be fired automatically if the trigger finger is quick enough. The only brilliant thing about the Campaign experience is the familiar levels from the game and the beautiful musical score, as even sound effect and acting (Other than Daniel Craig and Judi Dench) aren’t of decent value and are quite disappointing.
Sadly, that was the good news of the title.
The multiplayer experience, while with small range maps to force players to fight each other, matches take a long time to connect and even then, they have a chance to send you back to the main title screen for not being “combatable” with the host. This is just a fancy was of saying “Your signal isn’t strong enough to connect.” However, with the other larger titles coming out, many people may be playing the previous titles in anticipation of their sequels. The gameplay of the multiplayer lags due to this matter and kills are unfairly rewarded to those with the better connection AKA the host.
The MI6 Ops are probably the latter of this experience, creating not only the best challenge for you to test yourself against as many enemies in as many different situations are you can think of and create. I particularly like using the Golden Gun perk alongside the paintball one too. The walls will be covered by the AI’s by the end of the match.
To wrap this up, Goldeneye 64 was an instant classic and a game changer back in the 90’s, just like its counterparts before it. With the Wii game being mostly a failure, many fans of the Bond series and the classic itself were hoping that this time around, the Eurocom and Activision would get the balance right. Sadly, this isn’t the case. While the game is enjoyable for the nostalgia, it isn’t worth much else.
Out of 10, I gave Goldeneye Reloaded an 5.5 out of 10
Good points: Its Goldeneye! Come on!
                       MI6 Ops a great idea and addition.
Bad points:   Removal of gadgets (No Laser Watch)
                       Realism, gameplay, graphics = Stale & outdated.
                       Multiplayer not fair to non hosts.
                       AI’s are idiotic, at best.
                       Remake of a remake = big no no.
(Goldeneye Reloaded is out now for the average price of $65)

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