Sunday 13 November 2011

Review: Sonic Generations

Hey there everybody!

With exactly 20 years of a world with Sonic the Hedgehog, and with some good years and the bad, the technology generation has finally come at this: Sonics' possible final hurrah with Sonic Generations.

Straight from the get-go, you leap right into Sonic, Classic form, running down the massive hills of Green Hill Zone (Exactly the same as the first and second demo) to cut at a cutscene which puts you at Sonics' surprise birthday party, with all the characters that have come along since his creation.But without warning, they are all taken by this mysterious creature, sucked into this white world without life or colour. And so its up to Sonic to restore the "oddly familiar" places and his friends as he goes along.

As per mentioned, the graphics this time around are just beautiful, both in 2-D and Modern form, but enough on this has been said. The classic musical score of all the previous games have been remade and match the gameplay with such perfection its utterly awesome, with nostaliga all around for those old enough to remember Genesis.
Gameplay is quite smoothe, the game being highly polished and the movements alot of fun. While there is voice acting, there can be quite a lack of it, seeing as Classic Sonic does not talk, but Modern Sonic does, and these small windows of conversation are rare and even then, in small bursts of sentences. However, it is quite enjoyable listening to them, as the characters make fun of the gaming series.

Storyline sees you as both Sonics, travelling from world to world, and then to battle a boss from that era of gaming. For example, after collection 3 Demon Keys from playing small mini challenges in the relms world (which can range from racing a copy of yourself to hitting musical notes before they dissapeared) your first boss is Death Egg Robot, one of the final bosses in Sonic and Knuckles. Playing through them earns you Chaos Emeralds, as well as other side missions, called Rival Battles, facing off against three main opponants from the past: Metal Sonic, Shadow and Silver.
Without spoiling the gameplot, all the Emeralds are required to complete the game.
Which brings me to the bad points.

While there are 17 main missions (Including Boss and Rival battles), the game tends to focus more on side missions than main gameplay, as Classic Sonic levels are quite long, and Modern Sonic levels are quite short.
Also, while the gameplay is simplistic, the final boss (Which I shall not spoil) is quite ridiculous. Mashing X while collecting coins doesn't seem much of a challenge, but punishes you harshly taking life after life if you do not do as Sonic's friends call out to you.
With storyline is enjoyable, some missions played as either Modern or Classic Sonic is quite annoying, as camera angles tend to go haywire and leave you looking at the wall while Sonic is being hit by an enemy. A good point would be the change of Sonic's durability, since having over 50 ring will see you sustain 3 hits.

Sonic has come far from being a small blue blob on our television screens back in 1991 and though, some of the work has been hit or miss, it was fun to finally see an end to the game, to hear the lame but hilarious puns and the jokes cracked (Think about it) made at the very end.
And with over 100 people yelling "Happy birthday Sonic!" as the final credit rolls, another chapter of the fastest Hedgehog in the world is complete, with nothing left to say, but goodbye.

Out of 10, I gave Sonic Generations an 7.5/10

Good points: A reimagining of a classic gaming icon - brilliant work
                     Musical score is wicked awesome
                     Jokes made about their own company takes hangers

Bad points:    End of an icon...?
                     Some missions/battles are a bit...just no
                     Not much Modern Sonic gameplay time

(Sonic Generations is out now *With a free keychain!* for $100)

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