Saturday 7 January 2012

Review: Metro 2033

G'day guys and gals!

Based on the novel by Dmitry Glukhovsky, Metro 2033 is a first person shooter that takes a twist on both a modernised shooter and a horror game. Working with Mr Glukhovsky, THQ brought out this game in late 2009 to an audience that didn't know what to expect from such an unknown area, it is fair to say the game created a genre on its own.

Playing as a young man, barely 20, named Artyom you are amongst 40'000 survivors as a nuclear winter has destroyed Moscow above, leaving the air unbreathable and forcing all surviving humans underneath into the Metro below, to live amongst the rats. But something else has survived as well, mutants of huge mass attack the small cities on regular basis. But after hearing about a new enemy, only know as "The Dark Ones", Artyom sets out to defend his father and the only home he has.

Gameplay, while simplistic, is quite interesting. With no such HUD and no indicator to tell you where to go, the game has a constant "Sink or Swim" gameplay. storyline is quite well intact with the novel itself, as well as the musical score that Mr Glukhovski helped create himself. Voice acting, while quite well done, is still quite obvious American actors playing with a faulty Russian accent.
What really makes this game float is the new style of gameplay. A first person shooter, while also an adventuring game, also a slight horror and survival game. While killing Soviets and Nazi's hell bent on protecting their homes, as well as the mutants, its also a constant clock watch game, keeping an eye on your watch for your gas mask running out of filters.

While the game is inventive, there are a few faults to mention. Musical score, while very grand and interesting, is very rare and barely plays, during quiet moments or even firefights. Gameplay, while fun and smooth, can be glitchy with enemy AI's. Even on Easy, a mutant can resist four shots from your shotgun, stop the game completely and have you killed. Speaking of killing, health monitors is also patchy. Without a HUD, you are left with just a racing heart beat and blood splatter, and this becomes heard to tell whether close to death or not, as over the large screams of enemies and bullets, its hard to hear the range of your near death experience.

While slightly flawed, Metro 2033 has already made itself a Classic in the eyes of many gamers, with its intriguing storyline and gameplay stylings. With Metro: Last Light set to come out some time this year, many gamers are keeping their eyes out for a sequel to this great game.

Out of 10, I gave Metro 2033 an 7.5/10

Good points: Storyline very believable
                     Game mechanics are quite inventive.
                     Frustrating at points, but urges you to continue

Bad points:    AI's are as dumb as rocks and strong as such
                     Most weaponry has little to no effect on enemies
                     No HUD, no indicator = often death

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